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i feel like the whole enemy predicting could have worked better with triggers and stuff, idk if gdevelop would let you do that but it could be "when the player lands and then leaves this area, spawn this attack here"

also i never died to said mage attacks, but rather the other objects; so maybe speed up the attacks? idk i feel like that could help

The mage isn't really supposed to kill you, it's slow and meant to force you in to dangerous positions. Sounds like it did the trick. 😅

Hope you enjoyed the game. 👍