I love this! At first I thought the camera angle would make dodging a lot harder, though the little shadow below the player helps navigating. I am a big fan of the visuals and the concept. I haven´t seen this idea before and it seems rather unique to me. For the limitation I have to say that even though it is water on the ground that still makes it a walkable floor, which kind of defeats the point of the limitation. All in all, I really enjoyed my time playing your submission!