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A jam submission

PulsesView game page

Build your doom
Submitted by Cichy93, Nexetiks, Horun
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Pulses's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#233.9173.917
Concept#543.4173.417
Overall#693.1463.146
Enjoyment#703.0003.000
Use of the Limitation#1432.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Adam "Nexetiks" Pawełko, Paweł "Horun" Stolarczyk, Paweł "Cichy" Brodziak

Software used
Unity, Blender, Aseprite, Figma, Visual Studio 2022, Visual Studio Code

Use of the limitation
Hovering above water, also player has less and less space to move around as the game progresses.

Cookies eaten
Nexetiks: 1, Horun: 0 unfortunately, Cichy: 2

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Comments

Submitted(+1)

This is a fascinating idea...  it's like a tower defense game where you're building turrets that will attack you so it's about placing them in a way that is easy for you to avoid, while raising the score with adding each one of them. That's a super novel idea and I would love to see this expanded on!

Submitted(+1)

The graphics and sound are top-notch, I liked playing it. Can you pls play my game and tell me how it is?

Submitted(+1)

this game is very lovely to look at. i didn’t feel like it engaged with the limitation very much. the sound design is great, though a little music would have been nice, especially for an arcade style endless-mode game like this. overall nice work, thanks for sharing it with us!

Submitted(+1)

seems like an early prototype. with enough work, this can move away from being an endless game to gain some semblance

 nice game tho :)

Submitted(+1)

I realy loved your game. Your idea was intersting and fun to play. However, I think the theme was not very there.

Submitted(+1)

The art style of this one is outstanding!

Submitted(+1)

I love this! At first I thought the camera angle would make dodging a lot harder, though the little shadow below the player helps navigating. I am a big fan of the visuals and the concept. I haven´t seen this idea before and it seems rather unique to me. For the limitation I have to say that even though it is water on the ground that still makes it a walkable floor, which kind of defeats the point of the limitation. All in all, I really enjoyed my time playing your submission!

Developer(+1)

Thank you and  yeah, I agree the limitation might be a stretch here, we changed the setting mid development and it steered us away a little from our initial idea for the limitation