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Not going to look into the Options Menues etc. this Time.

Hoeing the Grass should Hoe where I stand aswell, I know its unrealistic that Way, but currently it leaves an annoying little Circle in the middle. 

When moving through the Grass, it should either spring back Sooner, or lay flat for way longer, depending on how fresh you want it to appear. Currently its in a weird middle Spot.

You also really need to smooth out the Transitions between Grass and no Grass Areas. Its fine on the Texture below, but especially at the River or other natural Areas, the Grass shouldn't cut off so extremely apruptly from Waist-high to nonexistent.

And you really don't need this everywhere. Personally I think Grassblades are way more impactfull if used moderately around other Props to hide Transitions, and keep the majority as just a Texture. 

I understand that you want certain Areas with high Grass to be able to hoe it down, but you could have those Seperated. ForestPaths with more underwood, some brambles and Stuff but no real Grass, and then a clearing in the middle where it slowly gets higher in patches. Also makes you search a bit more for it Gameplay wise, instead of finding it literally everywhere.

Building has nice Attachment Points now, no need for manual grid movement, thats nice. Took a while to figure out I had to closely hover over them, I think they could be bigger.

On the Fishing, casting is odd. I was expecting to hold RMB and release to throw the Line, not press to go into a back and forth moving distance meter and then press LMB to throw. Having to wait forever for something to byte is pretty realistic I guess, but not very Fun. It could bite a bit faster. But I could look at your Water a lot during that. The Shader is really odd. It doesn't resemble Waves or refraction or whatever its supposed to do, and its incredibly see through, I think it should become darker way faster on downwards distance then it does currently. Its almost like Glass at this Point. Also clashes with the Waves produced from the Swimmer. Which also produced Waves at a very strong Rate.

I can no longer Dolphin-Jump? On the one Hand its good, since it really was odd, on the other I'm a bit sad. Maybe add Flippers to allow it again while increasing Waterspeed?

I did get a Catch by accident after pressing around on various Buttons to see if I could alter Hook-height or if I was missing anything on the Fishing. Got an "Object reference not set to an instance of an object" Bug Report. Guess my Fish isn't setup for me to catch. Sad. Finally figured out I apparently need to press LMB when the swimmer goes down a tiny bit, It'd be nice to have more Feedback on when to do that, right now its hard to tell if you cast far away. Also always got the same Error, your Fish are missing.

I also again got lost in your Town. And its still empty. 

Spent all my Energy to get more Wood, you really need to supply a Ton more for the Demo so you can test out building properly. No Way I'm going through multip5le Days of sleeping again to gather only Wood, and no Way am I going to spend the tiny amount of Energy I have to gather Tons of Food and go through your Cooking System to cook something up for a bit more Energy regeneration.

Anyway, if you start building again, but attach the first Thign you build on the second Level, your Grid locks to that and you can't place on the first Level anymore, until you exit and re-enter building Mode. The Grid should really snap to the Floor I think.

No Character selection/customization, not much to do in the City or anywhere, crashed my GPU after a while ( but thats on me, I forgot I had Unreal, Blender, Krita and a bunch of other Stuff open aswell). 

I don't know if there was anything else apart from Fishing and building updates that made it into this DD as compared to the last Time I played it. 

Sorry, but the Feedback is probably a bit harsher this Time around, it feels like not enough changed for the Time spent on this, and I'm still a bit mad.

The map/terrain issues we want to solve in the following months, there are many technical limitations to our biome system and a total rewrite is not viable, it would take more than 3 months for little progress.

It is actually really fast for fish to bite... you just have to cast the bait where there are fish, they don't spawn for you, you need to go where they are, you can see which fish can bite your current bait as they now change color to also indicate the difficulty (red = hard, green = easy), if the fish are not changing colors it means your current bait cannot catch them.

Customization is coming some time after we expand the map and start adding stuff like woodcutting

Thanks for checking out the game again!