Overall a very solid and high-quality game. The RNG and balance does have the ability to quickly place the player in unwinnable and seemingly unpreventable situations, especially early on with new random factories, you not only incur a malus to pollution and happiness, but you also incur a production deficit. (I could just be bad at the game). It adds a new challenge for the player to overcome, which is great, but it's also simultaneously crippling their ability to overcome the challenge, so it seems a lot easier to death spiral than to build up. Normally, this is the type of punishment you face for overextension in a 4X, but in this game, you can be punished for overextension even if you play responsibly. I don't expect a game made in 7 days to be perfectly balanced though! These are just observations.
QOL suggestion, it's always great to be able to see your current net +/- per turn for any resource you have.