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A jam submission

Industrialist's DilemmaView game page

Submitted by StudioZyyt — 15 minutes, 8 seconds before the deadline
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Industrialist's Dilemma's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13.6153.615
Thematic Relevancy#54.0004.000
Overall#63.2313.231
Graphics#63.7693.769
Gameplay#82.7692.769
Historical Accuracy#163.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description of your game:
You are an aspiring industrialist and want to create the perfect urban factory city with maximum production, the best working conditions and minimum pollution.

Historical Background

The Textile industry based on the resource wool was by 1750 one of Britain’s oldest industries and the major source of wealth for the nation. Before Cotton was introduced to the market, the sector was shaped by a domestic system with people working from home. Production was often near sheep farms to save on transportation costs. Cotton was first heavily restricted by the British government before booming after repealing the restrictions in 1774. The following steady rising demand caused the first technological advancement of the industrial revolution with the introduction of mechanized textile machinery.

The iron sector was mostly influenced by the change in fuel for smelting from wood to mined coal. For a given amount of heat, mining coal required much less labour than cutting wood and converting it to charcoal. The addition of limestone to the metal lag and the invention of improved blowing tools not only increased the capacity of blast furnaces with higher temperatures and allowed for increased furnace height but made the iron casting process more reliable and therefore cheaper and readily available.

Patenting a new chemical process for making cement by Joseph Aspdin in 1824 revolutionized the building industry. This process involves sintering a mixture of clay and limestone to about 1,400 C and then grinding it into a fine powder which is then mixed with water, sand and gravel to produce. In 1849 concrete was combined with embedded metal producing steel-reinforced concrete further advancing the building of railway ties, pipes, floors, and arches. It impacted the building of bridges and the sewers of London by providing the tensile or bendable strength of metal and the compressional strength of concrete to withstand heavy loads.

Assets used (which you didn't make):
Font used: Buttershine Serif by letterflow.std@gmail.com

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Comments

Submitted

Really nice visuals and sound design. The resource management feels a little unbalanced, everything seems to go down very fast even at the beginning of the game.

Jam HostSubmitted(+1)

The art and music is great.  rsramos8672 pointed out exactly the things worth mentioning - nothing else to add. 

Well done!

Submitted(+1)

Overall a very solid and high-quality game. The RNG and balance does have the ability to quickly place the player in unwinnable and seemingly unpreventable situations, especially early on with new random factories, you not only incur a malus to pollution and happiness, but you also incur a production deficit. (I could just be bad at the game). It adds a new challenge for the player to overcome, which is great, but it's also simultaneously crippling their ability to overcome the challenge, so it seems a lot easier to death spiral than to build up.  Normally, this is the type of punishment you face for overextension in a 4X, but in this game, you can be punished for overextension even if you play responsibly. I don't expect a game made in 7 days to be perfectly balanced though! These are just observations.

QOL suggestion, it's always great to be able to see your current  net +/- per turn for any resource you have.

Submitted(+1)

Loved the handmade aspect of the art and music.  Really great and matches the gameplay well.

Nice!

Submitted(+1)

The graphics, sound design, musical composition, and game design are phenomenal, especially considering the time span to create this in. I don't really have any critiques to give, although maybe implementing an in-game tutorial would be a good idea? Not sure if that would be needed though, it's a really solidly designed and intuitive game, great work!