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Only played a few levels, not my cup of tea so the difficulty made me bored. Needs a basic text tutorial at least. I got overwhelmed for awhile, didn't realize there was a dash for a long time, still don't know what on earth the red canister does beside create a bar in the bottom left. Sabotage bots with the green sappers felt weird, was hard to notice when they were on me sometimes. Also maybe add a way to tell if a torpedo came from you vs the enemy? At least I don't think there was a difference between them. I enjoy the aesthetics, music and SFX was fine. I like having two character portraits, one for captain and one for weapons specialist. Portrait art is decent, though not as high quality compared to the rest of the textures. May want the UI to be bigger on default(I have 1080p display), I found it hard to tell at a glance what I had selected on the hotbar.

Stopped playing on third level since it got too difficult too fast, and I think the enemies kept spawning at a constant rate, which makes it harder for someone who struggles than one who is good and kills at a faster rate. 

>Needs a basic text tutorial at least
F1 brings up a help screen, although I haven't added info on items yet.

>Also maybe add a way to tell if a torpedo came from you vs the enemy?
Enemy torpedoes have different color from yours, but it can be hard to see, I'll try to add some indicator over the homing projectiles to make them stand out, maybe a sound effect as well.

>Stopped playing on third level since it got too difficult too fast
There are only two real levels so far, the third one is just a stopgap that spawns infinite waves of enemies.