Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That is actually a funny idea; that even allows me to not tell about the button initially.

I.e. a clearly visible jump button, and “press elsewhere” when introducing the actions.

I’ll think about it… it’s technically equivalent to what I can do now with the input editor, but has some appeal.