... maybe a bit late... But i would have a suggestion for an alternate control scheme š
Why not turn the whole screen into an (invisible) A button?
That is actually a funny idea; that even allows me to not tell about the button initially.
I.e. a clearly visible jump button, and āpress elsewhereā when introducing the actions.
Iāll think about itā¦ itās technically equivalent to what I can do now with the input editor, but has some appeal.
Implemented this now in git (to be released next week) - the button not to be told about yet can be hidden now.
In-game hints then will say āpress elsewhereā.
Right now this isnāt enabled by default yet, but holding an empty place on the screen for two seconds in the touch editor toggles the action button on/off.