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(2 edits)

... maybe a bit late... But i would have a suggestion for an alternate control scheme šŸ˜…

Why not turn the whole screen into an (invisible) A button?

That is actually a funny idea; that even allows me to not tell about the button initially.

I.e. a clearly visible jump button, and ā€œpress elsewhereā€ when introducing the actions.

Iā€™ll think about itā€¦ itā€™s technically equivalent to what I can do now with the input editor, but has some appeal.

Implemented this now in git (to be released next week) - the button not to be told about yet can be hidden now.

In-game hints then will say ā€œpress elsewhereā€.

Right now this isnā€™t enabled by default yet, but holding an empty place on the screen for two seconds in the touch editor toggles the action button on/off.