Thx for playing. Because the level title is rather abstract it's usage ned to be kinda deep and might not be always obvious (though I TRIED to obviate this and permeate the theme as far as possible through the game).
The gameplay is the Road from an Archery Fest casual bystander to a (false) self-assurance that the problem is solved.
+ The level of self-confidence of protagonist (a self-ssurance in his capabilities) is obviously rising from the start to end.
+ This level of self-assurance is constantly contested by oppressive practices to the point that conflict between external oppression and internal self-assurance in general is the main conflict of the game.
+ Even working with the randomly changing wind, esp on the last level demands the self-assurance that the level is winnable.
On the last level for example the need of self-assurance is obvious since the King says that this level is _unwinnable_. Moreover for a fact he is RIGHT and it actually ISN'T winnable it is just you assured yourself that you won it.