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Why not integrate text input within the interface?

Hello, if you’re speaking about the Monsters Info editing screen then yes we’ll be incorporating that soon~ The window is more so designed for the moves editor as we can write basic instructions or provide examples of how to use them.

Currently we’re just using the same window for all of the text editing events but we’ll be fixing that in the near future. 

(+1)

I more had in mind how it's necessary to open an external editor to change speeches etc...

Yes, we're also gonna add this to the visual editor in the near future, just focusing on other priorities now before moving on to that :)