Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A mechanic for restoring balance is a good idea, and trying to time the QTE is fun, but I think it should alternate directions as if you are wobbling back and forth. This would make it feel more like you are balancing. I think also if should be no more than 3 times that you do it per balance as it becomes a game where you take one step, have to hit either the left of right arrow a bunch of times, take a few steps, and then repeat the process again. This makes it feel like a chore to progress at all to try and collect the items.

(+1)

Thank you for playing! I had several smooth tries, you need confidence to move holding the keys as Dena is a straightforward character and the fruits are tracks to Rascal, theres nothing collectible. It lacks balancing feedback, I might put more work on that on the future so stay tunned and thanks for your comment.