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Corey Willis

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A member registered Jan 05, 2019 · View creator page →

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Yeah, I didn't get that far into prototyping on this one, but thanks for checking it out! Was trying out Twine, but ended up trying some other development engines after this.

Unique concept to express what you were feeling. It was a little confusing to figure out how to progress at first, but that's probably part of the message. Haha.

Congrats on winning best overall in the Mini Jam 123: Web! You earned it! It was a really touching and fun game.

This was a super relaxing, chill game for me! Just looping around the map, sucking up enemies, and looping around some more! Reminded me of something like Proteus where it' more of an audio visual experience. I like this a lot!

I think that raised my blood pressure a little there, and also made brought back some childhood PTSD from working on our family computer. lol Super simple, but fun idea! I was expecting a little more of a ramp of difficulty at the end and it actually kind of slowed down. It would make it so there's more of a curve so it's much more difficult at the end of it. If you had more time, different window size, exit button placement would also vary the interact as well. Great job!

I enjoyed the Tempest-style perspective on this game. The scale of the objects did make it difficult to gauge the distance and the borders around objects made it difficult to tell a spider from a poop. Haha. It's a solid effort, great job!

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I'm honestly in love with the tone and style. Almost felt like early skater vibes, but with kind of a creepy, NIN undertone to them. I could see it going either way.

As far as the gameplay mechanics, I like the idea of connecting nodes to bring them to specific values, but I was expecting more to be layered on such as these symbols multiple, these divide, etc so you could move between nodes to get the numbers you need or something along those lines. I recommend that you play some puzzles games like SpaceChem for inspiration on what you can do with simple look puzzles that turn complex quickly.

Honestly this feels like the start of a game where you layer more of these mechanics, and add in a subtle story throughout it that's either chill or creepy. Haha. Like I said, I could see it going either way with the vibes of it.

Cute puzzle platformer with fun music! I would make a small adjustment where the clock only starts ticking after your first jump from safety so that you don't have to wait for the timer to cycle before you start moving. I like to look at the obstacles ahead before progressing and this slowed things down as I had to wait for it to countdown again before replaying a section.

Fun game with cute graphics!

I'm glad you enjoyed it!

Wow... I didn't not see the door, or even think about that. Haha. I thought I was supposed to climb the objects in the room. Haha. Something as simple as a door opening sound and a light shining at the door would be enough for a dummy like me to notice. lol

Here's mine. :-) 

https://itch.io/jam/mini-jam-123-web/rate/1869539

Interesting concept, but it's pretty confusing to figure out how to control the game and the UI is a little confusing as to which items you have enough points to spend on. Once it all starts to make sense, it's a decent clicker (or webber, if you will) game. There's no sense of an end goal and since there are no numbers that just don't keep going up, there's no real go or object that I could find. I did manage to make this monstrosity though. Haha.


I totally get that! Your concept was very ambitious for the time frame. I would love to see this concept polished and expanded on for sure. It's exactly the time of game I love playing.

I really liked this game! I think you had just enough interaction to keep the player invested in the story. I gave my character a gross name that actually ended up fitting pretty well with the character. lol My only feedback would be to have more visual breakup for backgrounds. Such as having multiple backgrounds for each room, maybe a slightly different perspective, just to break it up a little bit since the visual and interaction side is more minimal by nature.

Some good humor and funny art. With some expanding, this could be an interesting game.

Fun simple platform game! I found the music to be a little overdramatic for the game's style, but it did add to the tension! Haha.

I love the look of the game, but as others have stated, having to tap through the opening cut scene after a pretty punishing death mechanic with floating platforming makes it difficult to progress. I would love to see this style with checkpoints and some tuning on the platforming physics.

This was a lot of fun! The audio and visual design also adds to the experience. My only complaint is that sometimes the combination of the lack of shadows with the fixed camera angle made some jumps difficult to judge properly.

Very cool puzzle platformer! I think I got stuck on the last level. I found that the hit boxes on some of the spikes made it to frustrating to tell if I was going to be safe or not. Felt like I could just be near them and get killed. Overall, really fun!

Precise controls are awesome so you feel like if you lost, it's because you messed up, not because the controls are sloppy. Great job!

The audio and visual design is very appealing! The core gameplay is a lot of fun, but the spacebar, web breaking mechanic didn't always work as expected so I would get stuck sometimes.

The constant pressure of the lava rising with the task of getting higher, and collecting the bugs made for some engaging gameplay! That was a lot of fun!

I really like the visuals of going down through layers of fossils and different minerals and rocks. It makes for an interesting look. I did find the character movement to be very distracting as it was not smooth at all. That should be the part the feels and looks the best compared to everything else. It was also strange that the game just starts, you hit something because you even have a chance to start inputting and are immediately in easy mode until you relaunch the game. Haha. Some fun ideas that could be polished into something really cool.

I love the atmosphere of the game and the idea of a hacking horror game, but interfacing with the computer and inputs, in general, was too frustrating/not intuitive. Generally, games like this would just have you press enter to auto-complete the command, not making you copy a command out by hand. In my opinion, having the player type out of the command is only a good mechanic if there's actually a syntax they are learning and there's a puzzle mechanic around learning the way to enter the command, not just copying what the text tells you to type.

I love the visual and sound design of this game! The music cloud platforming mechanic is interesting, but I think it needs some tuning. Such as, when you fail, you respawn, but the wave pattern doesn't start over with you so you have to sit there waiting for the sequence to roll back over because you can try the level again. Overall, really cool idea with awesome visuals.

The concept here is great, but I don't think the scoring is actually working. No matter what I do, including glitching into the ceiling so they climb as high as possible, the score is still 0. I think what would actually help a lot is having a 75/25 split between physics objects and non-movable objects. That would make it more of a platforming game where you need to jump as high as possible. Because all of the objects are physics-based, they fly around randomly and don't let you stand on them for more than a second or two before the spiders go up that high. Here's what it looked like when I glitched the game. Haha.


Endless games are fun because you can work to up your high score. In this case, I think adding bombs you have to avoid while webbing or other objects as you get past specific number thresholds would have made it more engaging. There's not enough challenge to keep you pushing further as it is right now since it's the same blocks coming down with no challenge.

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It looks like you didn't include files that should have accompanied your EXE file so that it can run properly. 


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I like the obstacle avoidance gameplay, but the gravity/physics simulators seem a little out of whack and make it difficult to complete, but not for difficulty, but because you never know how your character will move, or suddenly just drop for apparently no reason. 

I looked up the controls from your main page, and I would see the cursor change when aiming at a branch, but no matter if I just left-clicked once, or held it down, it didn't seem to do anything and I would fall ever time. What is the secret to the swinging mechanic in your game? Haha.

Fun platformer, but sometimes it seemed like the web would stop working when I would go to activate a hook and come back and the web wouldn't connect anymore after several attempts.

I just tried it on a Mac, but it still wouldn't launch. I think you need to code sign it before it will work. You can usually use a Terminal command for this. You should be able to also package it for Windows and upload that.

It takes a bit to get used to all of the different buttons you need to utilize, but once it clicks, it's really fun! I think the only weird thing is that the AI for the choppers is a little off when they first come in where they swing wildly off the screen when they first try to target you. They seem to slowly decelerate until they are next to you.

Fun little platformer! I like the layering on of different types of obstacles as you progress.

I know it's a rage game, but there should be a little more context for the control, as well as not having the bullets start immediately so that the player can get a grasp of the basic controls before layering on the added difficulty. 

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Thanks! I thought the voice acting would add a little something to it. 🤣

Nice, I'll check it out after work. I wanted to see the rest of it/any jokes that were in that later. Haha.