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(+1)

The visuals and complexity of the game scene is remarkable.

I just found the controls counter-intuitive (i would rather move the camera orientation without clicking, and navigate while right clicking), that's the only reason i did not play longer.

Good work!

I actually tried a few different control schemes… The control scheme in the game is the least terrible one I came up with, which says a bit. Your suggestion might've been an improvement, though? Either way, thank you for your feedback~!

I also found it difficult to determine what would be easier or more intuitive for other people than myself, because I just got used to the controls from all the playtesting.

I guess next jam I'll have to get a lot of opinions early on in the process to really nail the control scheme – it's the part of my game I like the least~

(+1)

Running the game on friends at the end of the first day is a very good idea! It sometimes takes you on an unexpected direction, but it tends to surprise in a positive way.