This game in particular matches the theme quite well! Making the player become the fruits and avoiding the knife is honestly more creative than I could ever be personally!
- The gameplay loop here honestly reminds me of Overcooked; while simple, it's pretty unique for this genre of infinite-game, especially combined with the theme!
- The power-up system is a bit out of place for my taste, mostly regarding how there's nothing stopping the player from jitter-clicking and grinding for powerups when the timer is still draining slowly. You could have benefited from having the player work more for the power-ups, or have them strategize more. This could have added a bit more variety to the game!
- This could be implemented by having the player bring a specific fruit to them, or setting these power-up generators on timers where you can only pick them up at certain times (making the player think and choose between fulfilling an order, dodging a knife, or getting a power up
- Honestly, the flaw in my opinion is the fact that RNG is a deciding factor in loss here, not skill. Not the biggest deal for this scale of game, but it could leave a player frustrated.
- While not obvious, the fruit you need simply may not even spawn.
- Having that target fruit spawn slightly more often is a solution!
- Some nitpicks:
- Running into fruits you don't mean to pick up is a bit annoying a button for pickup could have made it a bit easier.
- While short and small-scale, the game didn't feel particularly challenging for me (I personally do enjoy a bit of challenge). The order timer didn't put too much stress on me.
- HOWEVER, it's a good thing to always make your games easier than you think they should be to avoid crossing the line from challenging-rewarding to overly-frustrating.
- Regardless, you may have intended this game to be very easy because of its simplicity, which isn't bad!
Overall, short, simple, and sweet!