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This game in particular matches the theme quite well! Making the player become the fruits and avoiding the knife is honestly more creative than I could ever be personally!

  • The gameplay loop here honestly reminds me of Overcooked; while simple, it's pretty unique for this genre of infinite-game, especially combined with the theme!
  • The power-up system is a bit out of place for my taste, mostly regarding how there's nothing stopping the player from jitter-clicking and grinding for powerups when the timer is still draining slowly. You could have benefited from having the player work more for the power-ups, or have them strategize more. This could have added a bit more variety to the game!
    • This could be implemented by having the player bring a specific fruit to them, or setting these power-up generators on timers where you can only pick them up at certain times (making the player think and choose between fulfilling an order, dodging a knife, or getting a power up
  • Honestly, the flaw in my opinion is the fact that RNG is a deciding factor in loss here, not skill. Not the biggest deal for this scale of game, but it could leave a player frustrated.
    • While not obvious, the fruit you need simply may not even spawn.
    • Having that target fruit spawn slightly more often is a solution!
  • Some nitpicks:
    • Running into fruits you don't mean to pick up is a bit annoying a button for pickup could have made it a bit easier.
    • While short and small-scale, the game didn't feel particularly challenging for me (I personally do enjoy a bit of challenge). The order timer didn't put too much stress on me.
      • HOWEVER, it's a good thing to always make your games easier than you think they should be to avoid crossing the line from challenging-rewarding to overly-frustrating.
      • Regardless, you may have intended this game to be very easy because of its simplicity, which isn't bad!

Overall, short, simple, and sweet!

Thanks for the feedback! You have some very good points that are pretty similar to criticisms others made about the game, but I especially like your idea about the power ups being available on a timer, that would've made for a really cool mechanic. If I ever return to the game, I will definitely implement that!