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(+1)

Cool idea, I love how it evolves and the story that comes with it is pretty cool. I found the randomised windspeed a bit irritating - I just ended up spamming arrows which didn't feel so good. Maybe it could stay fixed per shot that you need hit on target? Also could do with some audio! Great job otherwise :)

(1 edit)

Yeah wind feels imbalanced.
I think that if both wind and bow made stronger, wind dispersion made lower and policemen made faster to compensate that should strike a better balance.
Won't do it _now_ for jam version though since time is already up and voting has not yet ended.

I plan to have an enhanced version to post on Newgrounds or sth. On the list is rebalance, better ui visibility and sounds.
Probably no new levels.

One more possible solution is to make a better indication of windspeed and make changing a bit slower.
Wind lines are dynamic and DO reflect current windspeed but probably not that good yet.