We wanted one thing, ended up with another
Today we are going to have a little talk about our working process. We have already told you about the way that idea can travel before it turns into reality. Today we tell you about the very beginning of the work at it.
How do you think the games like this are made? Where does it all begin? No, not with the summary but with the idea. We say something like that: let it be a quest horror game. Only after that we think of setting and characters, then we discuss an approximate plot. After that the writer starts his work.
The scenario is not often written from the beginning to the end at once. It is just inefficient. It takes much time to create the story as you write it. And if other members of the team do not like it – you would have to rewrite a lot.
We usually work this way: first comes synopsis – the description of the story, all characters and their actions, but no dialogues or concrete quests. And only after the team agrees to this synopsis, the writer can start working with the details.
What do you think the scenario includes? Absolutely everything. All the dialogues, all the personality characterization, the location descriptions, all quests and puzzles, and all the precise story line for each cut-in clip.
So how big the scenario can be? The bigger the game the bigger it is. This time we had a thirty-five thousand words text. That's massive! It is so, just because our writer had to make four scenarios instead of one. Four personal stories for each character. That how it comes to be so big.
Okay, we admit that scenario is not that big =) Part of the description just shows up again, like in some video reels.