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(5 edits)

Is it known that when you hover "Craft" next to recipe name in the alchemy screen you get "In Bag: 0" for any type of bomb? It's correct in other screens (chest and backpack).


The following happened when a save game that was made with version 0.49 is opened with 0.48. Sorry. (Maybe there should be an explicit warning that the savegame incompatible?)

BTW: When I switch from the chest screen to the backpack screen I get an exception and the game crashes with
Exception: DynamicImage u'[kazdy_element.icon]': could not find image. (u'ic erotic book')

EDIT: Happens any time when I open the backpack, obviously when I bought the book in NorthCrest.

(1 edit) (+1)

I don't know if a warning is needed but maybe Hyao could add one sometime. also yeah, the errors are because the old version doesn't have the code from the new one, IE that book and it's unable to load it properly. do not use old versions with new version save files, it's just going to be a buggy mess. the bomb thing though no idea that that happened, Hyao hopefully should be able to patch it sometime soon then.

Would a screenshot (bomb count) be helpful?
0.49.0 is not that new anymore. If it is a bug somebody else should have noticed it by now.

(+1)

yes, screenshots of errors would be helpful since its pretty much directly the code with no room for error, also I meant I had no idea, maybe others did sorry for phrasing it as no one noticed, I only know I didn't notice.

(+1)

(2 edits) (+1)
 "do not use old versions with new version save files"

The problem is that I forget that the link on the desktop does not automatically update when I unpack and use a new version of the game. Clearly my fault!

no not really your fault, also not what I was going for so sorry if that's how it sounded. if it's not automatic it's quite easy to forget to do it. I've done it in a lot of games I download from the site and accidentally start a version from like 3 months ago trying to start the current version and end up getting a LOT of errors and stuff.

(3 edits) (+1)
also not what I was going for so sorry if that's how it sounded

It didn't.

DISCLAIMER: Before YOU - that is anyone who reads this - so before you do what I wrote below: copy the folder to a safe place! In case you experience something different you have a backup.

no not really your fault

Wrong here, it is my fault because I made a wrong conclusion.
Or maybe it is only partly my fault. Is there an official description on how an UPDATE should be applied? If I missed that it's solely my fault.

In case you're curious why:
When you unpack the game to a new folder and start it there will be the subfolder "/game/saves/" created. I thought that that is where the game stores and loads the savegames. But the really used save game files are in a different place  - I learned that when I took a closer look at the Exception screen that appears when saving the game fails for me.
So you can safely remove LustfulDesires-0.48.1 once you start using LustfulDesires-0.49.0. I get an option to unzip the game to a folder that has the same name as the game archive and I choose that instead of overwriting the same folder which would be called "LustfulDesires". So, to prevent loading a newer savegame with an older game version I should just delete the old version when I started using a new game version. The actual save games are in a different place!
A link that I created on the Desktop will point to a deleted folder so starting an old game version is impossible that way.

The drawback to that is that you can not make a backup of those files since you do not know where all save games are really stored. You might need to format the drive with the data or switch the Operating System or just want to pause playing for a longer time.

I don't know why the game stores a copy of the save game into the game files folder - e.g. LustfulDesires-0.49.0/game/saves/ - maybe they were stored only there in former versions or maybe it is a kind of backup. After deleting saves and starting the games the saves folder reappears empty. All older save games are still available in the game. When I save another game a "<string>.save" file and one or more "auto-<another-string>.save" files are created - which are copies again.