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asmo123

46
Posts
6
Following
A member registered Apr 14, 2018

Recent community posts

A new NPC. There is not much content about him yet.
If you want to meet him you need to finish a quest that's related to a farm and Bareshade first.

;-) my pleasure

(1 edit)

AFAIK this appears when you decided that the gloryhole on Stes fence should be re-created in a "pro Version". Once the weights are done your PC can gift them to Logan. I have no clue to what effect - but I didn't finish the quest connected to it yet...

(2 edits)

Not working for me.

(3 edits)

It's okay.

I was just asking because there is one occasion when the game shows "the Ste". That is when your character watches the fireworks with him and his kids. I was sure that that is a flaw until you used "the Ste" as well.

The bomb is the smoke bomb. It lets you leave the fight immediately and works on almost all foes.

The light sources are a torch, an amulet that the Lizard priestress gives your PC (not available if the witch helped with her light source) and an armor but it's only available way later than the other two.
To make a torch your PC needs to build the toolroom / workbench or so. I can't remember what it's called but it will be obvious when you check the screen that shows you what you can build to improve the teachers hut. To get there you need to click the tool icon in the main screen when your PC is in the hut. It has a hammer and another tool in it - there will be an area "Improvements" that shows you what can be built and what you need for building.

(1 edit)

Why "the Ste"? Isn't Ste a name? Or is that rather like the Lumberjack - if so, what does Ste mean then?

Is there another requirement? I just clicked on "check materials needed" again and sent my char right to Bareshade but there is no offer to look for somebody. Maybe it has to be a specific day or not Sunday or such? Arrival @BS 2:40 > Track > BS no "look for" again.

(2 edits)

Sorry, not in-dept but maybe this much as a start: In fights it influences if the opponent wants to hurt your PC or rather tries to seduce it.

As well, there is at least one place where your char gets gang-roped if the reputation is "Werewolf: Loving". So a high reputation is not always a good thing.
Then there is a place where NPCs invite your PC to spend time with them, if its reputation is good amongst that group of people - but they instantly throw your PC out if the reputation is bad.

In the end you should try good, bad and neutral and see. So it is not the case that a good or bad or neutral reputation always has exactly that outcome. At least that's my experience so far.

(4 edits)

I guess you mean the lake with the corrupt water...

If it's about the potions:
Explore until that something does not happen. If your character is fast enough you can escape from fights or use the bomb which is usually successful with most enemies.

If it's about the way:
Your player character needs a source of light. There are at least three items that do shed light. One of these can be made if you char has built a special room in the teachers hut, one will be given as a gift (depends on your choice in a quest) and one can be bought.


Tell me if you want me to be more explicit.

(2 edits)
how do I learn the recipe for restraint potion

Accept the "more potions" quest from Bernard and then look into the potions book in the hut.

everyone survived

... in the construction phase. I was trying to express that Lenny and Roland did not die.
If I understood correctly the hole can be reestablished without help but as the game hinted that Blake/Dulrig and Lenny/Roland could help to make a glory hole that has some open/closing mechanism I decided to choose that path. I guess Ste would like that better...
Or I got that all wrong?!

(1 edit)

He appears sooner or later at the teachers hut. It took quite a while...

Here's what the 0.49-update page (link above) says:

Garuik cooking (Req: Inviting Garuik home, between 22:00 and 24:00 at the player hut)

and it's back

I'm sorry, but an uncaught exception occurred.
While running game code:
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
IOError: [Errno 2] No such file or directory: 'C:\\Users\\asmo123\\AppData\\Roaming/RenPy/LustfulDesires-1520529303\\17-5-LT1.save'
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 382, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 435, in save
    location.save(slotname, sr)
  File "renpy/savelocation.py", line 431, in save
    l.save(slotname, record)
  File "renpy/savelocation.py", line 161, in save
    record.write_file(filename)
  File "renpy/loadsave.py", line 347, in write_file
    shutil.copyfile(self.first_filename, filename_new)
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/shutil.py", line 96, in copyfile
IOError: [Errno 2] No such file or directory: 'C:\\Users\\asmo123\\AppData\\Roaming/RenPy/LustfulDesires-1520529303\\17-5-LT1.save'
Windows-xxxxxxx
Ren'Py 7.4.11.2266
Lustful Desires 0.50.0
Fri Jan 20 01:53:44 2023
(1 edit)

How strong is hard to say. It depends on your player character and how you play the game.
What works are Lust Potions. Seven Corrupted Lust Potions were enough when my PC "attacked" Vicoria the last time. Potion strength - at least those your character is drinking - are influenced by Int. So you should maybe approach her with ten of those Lust potions, just to be on the safe side. Please save before you approach her.

You can if you chose not to upset Logan. Otherwise, I hope somebody else will tell you.

After the road construction finished - everyone survived - what's needed to find Lenny and Roland in Bareshade (or elsewhere)?

You're welcome.

I am not sure which door you're referring to. I haven't finished the junkyard yet. Is that in the maze with the "living" chests or in the underground maze that you can reach from that maze?

Try the Brothel in NorthCrest

It might be better if it wasn't a dot on the map but an icon like for all the other road "places". I think that is in the TODO list already.

What gift event? My PC has no heart in the Relations screen and can still give him the Lube...

(4 edits)

My fault, what I wrote refers to bathing. I'm sorry

IIRC the game is showing that. You need either two hearts or be intelligent enough to convince him. Maybe enough strength (use force) might do as well - I'm not sure.
Maybe you need to help him with the guy which is stalking him first.

check out the fan made guide by Ben Dover, it's REALLY large and has everything in game already in it

Very good. I hope it shows me the whole conversation the player has with the Nameless when I choose what I desire most (before and after clicking the answer). Because it's impossible to read that conversation once more in the game...
But maybe there's nothing worth to remember, in that case trying to find out what he specificly said would be Love's Labour's Lost.

(1 edit)

in addition to AiditForia

You need to travel to the black dot next to Ste's farm. It looks like the dot of the crossroad between the swamp and the bandits camp.
The dot next to Ste's farm is a "place" just like the "Track" at the very beginning of the game. So if you are there you get a new screen that shows the forest/road.

(2 edits)

The bug tunnels? You can sometimes find material that can be used to block the tunnels in the "?" mark spots. If you have it just go to where the bugs emerge from the ground and you will be asked if you want to use it.

If you mean (freeing) the underground tunnel between the islands: get a high endurance and high strength and do repeat removing the debris until you succeeded. It can take maybe 10 times doing it. Use the energy drink to remove the "tired" status in order to be able to continuously repeat freeing the way.

A new map loophole?

(8 edits)

Everetts men still attack the PC after it became Everetts special agent

So Everett officially made my player character his special agent for the contact with the Orcs. That happened when he gave access to the military area in Northcrest (barracks, jail and Alden - not the training area*). IIRC he even told the soldiers/guards to give full support. When visiting the outpost the guards directly lead the way to Everett.
However, the soldiers on the Battlefield and the guards on the Northcrest Road are still attacking. Shouldn't they know about the special agent status? After all, Everett is their top military commander.

* There is a separate button to click for the sparing area ("Take a look") so I guess it will be available later or it is not in the game yet.

EDIT:
Probably due to some interaction (visiting the mine?) with Dulrig the soldiers on the battlefield let go now. I guess another event will pacify the NorthCrest guards on the NC Road as well.

(1 edit)




Arion & Harold ->



Who's developing Rhot? Story-wise?

(3 edits)
also not what I was going for so sorry if that's how it sounded

It didn't.

DISCLAIMER: Before YOU - that is anyone who reads this - so before you do what I wrote below: copy the folder to a safe place! In case you experience something different you have a backup.

no not really your fault

Wrong here, it is my fault because I made a wrong conclusion.
Or maybe it is only partly my fault. Is there an official description on how an UPDATE should be applied? If I missed that it's solely my fault.

In case you're curious why:
When you unpack the game to a new folder and start it there will be the subfolder "/game/saves/" created. I thought that that is where the game stores and loads the savegames. But the really used save game files are in a different place  - I learned that when I took a closer look at the Exception screen that appears when saving the game fails for me.
So you can safely remove LustfulDesires-0.48.1 once you start using LustfulDesires-0.49.0. I get an option to unzip the game to a folder that has the same name as the game archive and I choose that instead of overwriting the same folder which would be called "LustfulDesires". So, to prevent loading a newer savegame with an older game version I should just delete the old version when I started using a new game version. The actual save games are in a different place!
A link that I created on the Desktop will point to a deleted folder so starting an old game version is impossible that way.

The drawback to that is that you can not make a backup of those files since you do not know where all save games are really stored. You might need to format the drive with the data or switch the Operating System or just want to pause playing for a longer time.

I don't know why the game stores a copy of the save game into the game files folder - e.g. LustfulDesires-0.49.0/game/saves/ - maybe they were stored only there in former versions or maybe it is a kind of backup. After deleting saves and starting the games the saves folder reappears empty. All older save games are still available in the game. When I save another game a "<string>.save" file and one or more "auto-<another-string>.save" files are created - which are copies again.

(5 edits)
maybe its actually in order of when you do things for them?

I thought about that, too...
For my day 330 savegame the list shows (top to bottom)

^Bernard, Logan ... Caleb, Gunnar ... Julian ... Arion, Harold, Korg ... Othra, Rhot ... John$

That can't be chronological since my PC met Arion, Harold and Rhot way before Julian (which appears "earlier" in the list). As well Rhot was close way before my character freed Korg from the succubus' claws (Korg appears earlier on the Relations list as well).

I guess only Hyao could give a well-founded answer here. For me - if it's not chronological and not ordered by region* ** then it does not matter how the list is ordered.
   * I see no benefit for the player other than getting a hint where an NPC can be found but there is no visual element that shows where a region starts and ends in that list and the names of the regions are not displayed either.
  ** Ordering by region could be the result of the way the game is implemented, the way Python works or the tools RenPy gives to the game developer.

The list of items in the chest screen (available in the teachers hut) is sorted alphabetically by default but I don't know how items are saved - there might be a simple list internally (Python/RenPy) which would make an alphabetical sort operation very easy or you could even insert an item in alphabetical order when it is put into the inventory. I don't know Python so that may all not be the case and I don't know RenPy either. Or maybe it's easy and you can just ask Python / RenPy to give you all Names (and references) for all objects of the type NPC.

Whatsoever, the entries are in the order they are now for a reason. I'm not asking for an alphabetical list by default but a way to order the NPCs that belong there alphabetically would be really useful.
This is more work for Hyao and although enhancing the user interface is in the TODO list there will be entries with higher priorities right now.

Just to say it once:
I'm really grateful that Hyao creates this game! The same applies to the other content providers!
The game is already addictive and very enjoyable and it has a lot of potential. I can't think of a game with similar characteristics that offers this much and is free ... made my only one programmer and a bunch of artists.

(16 edits)
 "the Gunnar thing might be because you don't know his name and the book only records characters with names"

In that case the book shows "Cocky Guard" ;-) Same applies to "Shopkeeper".

 "Viccoria will prolly be someone you can date but that's a lot later"

I have no intention to make my PC date her. I did only mention her because she is displayed in the Relations list. Well, I might date her if she can help me fight the Nameless - this is a RPG after all so my PC can date her if I make him do it (and if it becomes possible of course). I didn't try but it looked like I could have make him start something with Othra although he's gay.

No offense to anyone interested in the game but I'm perfectly fine if the content stays mainly-gay!!!

 "Julian though just doesn't have much stuff at the moment, but he will have a route eventually"

What does "route" mean in this context? Quest line? Or being datable? Julian is the Inn owner in Northcrest, right? If it's "datable", take your time - there are more interesting characters that appear earlier in the game. :-)


So there are characters that can be dated and some can not. I thought you ment that I can tell the difference from the Relations list - NPC is in the list: datable, not in the list: no date possible.

As you said in the reply above, hearts only appear when the "heart event" happened. So when my PC just meets Bernard and Blake at the beginning of a game they are both in the list. How do I know that only one of them is datable and that it is Bernard?


Please, there is no need to add all the merchants if they do nothing else but buy or sell stuff. At some point it might become useful to have the information what kind of merchants are located in a place - maybe in the map - but that is not needed yet.

(3 edits)

For my day 330 savegame the list shows (top to bottom)

^Bernard ... Julian, Zoe, Feliar, Arion, Harold, Korg, Orgram ... John$

It starts with BS, then there are other places, then again BS (Arion, Harold) then other places.

(2 edits)
 "do not use old versions with new version save files"

The problem is that I forget that the link on the desktop does not automatically update when I unpack and use a new version of the game. Clearly my fault!

(3 edits)

guard tower in Bareshade

I make my PC regularly visit places because you never know when some events fire or if there are new events / characters put into the game. One of those places is the guard tower in Bareshade. I can imagine a lot of things that might change there.
When my PC goes up he often does not get the choice to not fuck the guard against it's will. So, can I safely ditch the tower from now on?

The (Fame) Lewd value is 0 when my char is in Bareshade (Brave: 16).

(14 edits)

I absolutely agree with the first part.
For example the green and red coloring of "important choices that might have a big influence on the later gameplay". So green is usually good, right? No? Logan becomes bottom if you choose red ... so what? I thought it means that he will die, that Bareshade will not get a fence and be burned to the ground by attackers. I only know that nothing really terrible happens when that choice is taken from one of the comments here.

The game is very forgiving (it's hard to die or to kill and you can love a bunch of NPCs at the same time with all or most of them knowing you do ...) so you and I didn't think it is suddenly not so forgiving when it comes to the Nameless. The warning was not clear enough for me either! I would have needed some heavier formulation like "Your choice will be permanent unless you go back to the very start". First I didn't get what "tricks" the Nameless was talking about - when it complained about me being unable to stick to a decision - either.

In the end the game has to be played as Hyao intends it to be played.

So what did I do? I loaded the save game I made before my character did the "protection" ritual with the witch and continued from there. That way the Nameless won't appear when my char sleeps in the teachers hut (which is known to be necessary to trigger events).
Of course, the game still knows the choice that I was most curious about but wouldn't have been my decision. So let's see how long I can evade the Nameless. Maybe there is another way to block it's mind control - if I have to. I was hoping for Victoria (she mentions that she could bewitch the player character) but that seems to be a dead end. Maybe an Orc shaman. No?

If you are too mad, instead of condemning the game, you could look for a save game editor but the game may store the data regarding the Nameless not in the .save files - that's likely for the permanent choice this is about. However, even if you succeed, the game may notice you tampering with the save game and punish you even more.
Then I did hear that some people play games in a virtual machine and do often use the snapshots function.

What's not so funny either is that I get an exception when I overwrite a used save slot. I have to repeat the save in order to succeed. The error message contains:

<del>No such file or directory '<path><name>.save'</del>

So what I do is: right-click, click on a save slot, look at the exception screen, click "Ignore" and then right-click and click on the save slot again.
Looks like the Nameless (well, the game) is punishing me for saving too often, despite evading him (see above). Why the Nameless? Because IIRC it started after I tried to undo the choice I took after the Nameless asked me what my character desires most.
I can live with that save procedure but I hope that there won't be more punishment for being curious.

NOTE 1: Corrected that it does not happen on every save but when a used slot is overwritten.

NOTE 2:
The save problem disappeared and I can't say what changed*. I don't know if there is anyone having this kind of problem either. Thus I am not so sure anymore that it was caused by the game as stated above.

* No changes on the OS here, no updates, repairs whatsoever. *shrug*



If it's interesting nonetheless, here's the trackback - I can't get it formatted to look nice here but a "python-capable" code editor should have no problem to reformat it.

I'm sorry, but an uncaught exception occurred.
  While running game code:
   File "renpy/common/00action_file.rpy", line 382, in __call__     renpy.save(fn, extra_info=save_name) 
IOError: [Errno 2] No such file or directory: 'C:\\Users\\asmo123\\AppData\\Roaming/RenPy/LustfulDesires-1520529303\\17-4-LT1.save'  
-- Full Traceback ------------------------------------------------------------  Full traceback:   File "renpy/common/_layout/screen_load_save.rpym", line 35, in script     $ ui.interact()   File "renpy/ast.py", line 928, in execute     renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)   File "renpy/python.py", line 2245, in py_exec_bytecode     exec(bytecode, globals, locals)   File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>     $ ui.interact()   File "renpy/ui.py", line 298, in interact     rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)   File "renpy/display/core.py", line 3325, in interact     repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)   File "renpy/display/core.py", line 4160, in interact_core     rv = root_widget.event(ev, x, y, 0)   File "renpy/display/layout.py", line 1102, in event     rv = i.event(ev, x - xo, y - yo, cst)   File "renpy/display/transition.py", line 48, in event     return self.new_widget.event(ev, x, y, st) # E1101   File "renpy/display/layout.py", line 1102, in event     rv = i.event(ev, x - xo, y - yo, cst)   File "renpy/display/layout.py", line 1102, in event     rv = i.event(ev, x - xo, y - yo, cst)   File "renpy/display/screen.py", line 727, in event     rv = self.child.event(ev, x, y, st)   File "renpy/display/layout.py", line 1102, in event     rv = i.event(ev, x - xo, y - yo, cst)   File "renpy/display/layout.py", line 1323, in event     rv = super(Window, self).event(ev, x, y, st)   File "renpy/display/layout.py", line 273, in event     rv = d.event(ev, x - xo, y - yo, st)   File "renpy/display/layout.py", line 1102, in event     rv = i.event(ev, x - xo, y - yo, cst)   File "renpy/display/layout.py", line 1102, in event     rv = i.event(ev, x - xo, y - yo, cst)   File "renpy/display/behavior.py", line 983, in event     return handle_click(self.clicked)   File "renpy/display/behavior.py", line 918, in handle_click     rv = run(action)   File "renpy/display/behavior.py", line 323, in run     new_rv = run(i, *args, **kwargs)   File "renpy/display/behavior.py", line 330, in run     return action(*args, **kwargs)   File "renpy/common/00action_file.rpy", line 382, in __call__     renpy.save(fn, extra_info=save_name)   File "renpy/loadsave.py", line 435, in save     location.save(slotname, sr)   File "renpy/savelocation.py", line 431, in save     l.save(slotname, record)   File "renpy/savelocation.py", line 161, in save     record.write_file(filename)   File "renpy/loadsave.py", line 347, in write_file     shutil.copyfile(self.first_filename, filename_new)   File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/shutil.py", line 96, in copyfile IOError: [Errno 2] No such file or directory: 'C:\\Users\\asmo123\\AppData\\Roaming/RenPy/LustfulDesires-1520529303\\17-4-LT1.save'  
Windows-xxxxxxxxx 
Ren'Py 7.4.11.2266 
Lustful Desires 0.50.0 
Wed Jan 18 12:53:24 2023

NPC list

In what order are the NPCs in the Relations list displayed?
It's sometimes hard for me to find a character.

(4 edits)
 "a good way to check if an NPC will be datable is to..."

I don't understand.

Blake - loaded savegame of day 160 - is in the relationship tab (no heart). But neither Gunnar nor "Cocky Guard" do appear in that relationship list - I'm pretty sure my Player Character met him in the very beginning at the "Track". The reason that he's not in the list - at that time - may be that my PC rejected him for quite a while.
On the other hand side Julian (owner of the Inn in NC) and Vicoria (River's Cave) are in the list. I guess both are not and probably will never be datable. However, the game lists Gunnar when I load a savegame of day 194. Both savegames (day 160 and 194) are made on version 0.47.5.Extra.

So if Gunnar is datable in 0.47.5.Extra then shouldn't he have been in the list when I met him first?

I originally thought that any NPC that can be interacted with (more than fight) appears in that list when you met it for the first time. That would make sense since showing the value of "Like" and if there is a heart or not for any NPC might be useful. Doesn't it have an influence on dialogue options and events? However, Gunnar and Garuik were not added when my PC met them first so it does not work that way either.

Now, I might have misunderstood your reply.

Would a screenshot (bomb count) be helpful?
0.49.0 is not that new anymore. If it is a bug somebody else should have noticed it by now.

(5 edits)

Is it known that when you hover "Craft" next to recipe name in the alchemy screen you get "In Bag: 0" for any type of bomb? It's correct in other screens (chest and backpack).


The following happened when a save game that was made with version 0.49 is opened with 0.48. Sorry. (Maybe there should be an explicit warning that the savegame incompatible?)

BTW: When I switch from the chest screen to the backpack screen I get an exception and the game crashes with
Exception: DynamicImage u'[kazdy_element.icon]': could not find image. (u'ic erotic book')

EDIT: Happens any time when I open the backpack, obviously when I bought the book in NorthCrest.