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This is really interesting... The way you send your units has the potential for tactical movement but you really need to time it correctly... I tried a few times to flank an attacking unit and was really impressed... And then it got too hectic and I lost...

If you think that you will keep on developing it (and you should in my opinion) think of presenting the units as a single shape of varying size (depending on the number of ships)... It would make things more clear visually...

Thanks. I'm thinking that time should slow down when you zoom-in the camera. That would let you plan more detailed attacks.

I like your idea of cleaning up the ships. Having all those ships is causing lag in the late game. Maybe 5 fighters could get you 1 corvette, 5 corvettes could be a frigate.

(+1)

It would also add more tactical options... 3 Corvettes for example would be more vulnerable to enemy fire but a frigate would be slower... So you could send a frigate to block the path of an incoming assault while at the same time some corvettes could circle around them and flank them...

That sounds awesome. I'm adding it to my github issues page. https://github.com/plexsoup/PlanetaryRush/issues