so right now I am in the early process of two new maps and looking into making them more interconnected with the codebase.
I am playing around with the idea that Enemies wil have unique attributes to help differentate them from one another. Alpha 2 will have three additional baddies that weren't in the initial alpha 1 build.
I want to make traps a thing that can both punish you and NPCs, but I am prioritizing on the core engine stuff and maps atm.