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so right now I am in the early process of two new maps and looking into making them more interconnected with the codebase. 

I am playing around with the idea that Enemies wil have unique attributes to help differentate them from one another. Alpha 2 will have three additional baddies that weren't in the initial alpha 1 build.

I want to make traps a thing that can both punish you and NPCs, but I am prioritizing on the core engine stuff and maps atm.

well I can’t wait to see the next update, I’m really excited on how far this game can go once the foundation is built.