One element in this game that stands out is that it incentivizes the player to use the camera more.
1. The using camera costs a negligible amount of battery, at least, compared to lights and doors.
2. The lack of reliable way to check whether the animatronics have left the door also encourages the player to check the cams. (Surely, you can kinda count up to a certain number of seconds for assurance against bonnie, but it'll probably be way riskier as the game gets more difficult in future updates)
Why does that matters? Well, we'll likely get to actually look at "stuff". As there's way less punishment to using the cams and more reasons to use the them (other than just checking on foxy or winding the music box). We'll be more welcomed to "check the environment", that's one of the points of these games, right? You look at "stuff". Some fan games (not just fnia ones) have really impressive environment that generally go unnoticed as cameras are relegated to only survival usages, which is a pity. This one is different at that (and hopefully will be).