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(3 edits) (+9)(-1)

One element in this game that stands out is that it incentivizes the player to use the camera more. 
1. The using camera costs a negligible amount of battery, at least, compared to lights and doors.
2. The lack of reliable way to check whether the animatronics have left the door also encourages the player to check the cams. (Surely, you can kinda count up to a certain number of seconds for assurance against bonnie, but it'll probably be way riskier as the game gets more difficult in future updates)

Why does that matters? Well, we'll likely get to actually look at "stuff". As there's way less punishment to using the cams and more reasons to use the them (other than just checking on foxy or winding the music box). We'll be more welcomed to "check the environment",  that's one of the points of these games, right? You look at "stuff". Some fan games (not just fnia ones) have really impressive environment that generally go unnoticed as cameras are relegated to only survival usages, which is a pity. This one is different at that (and hopefully will be). 

(1 edit) (+3)

Not sure why you were downvoted, I agree wholeheartedly. There's one FNiA game that the camera actually can only be used for a certain amount of time then it has to charge but the animatronics have interesting actions, two even interact together if they are in the same area. But that mechanic they added punishes you for appreciating the effort they put into the game.

I'm interested to see how well this game does things finally.


Edit: LMAO after playing the game, I realized they are the same game. huh, apparently I DID play the original demo. And I'm 100% glad they took out that troublesome gimmick, thanks dev.

(1 edit) (+2)

My first thought was "Ok, that's oddly similar to the first demo, what a coincidence", now Im LMAO reading the edit.
Also, yeah, removing the overheat thing was a good call on the dev's part.

So They DID Remove It. Ive Been Checking The Game Everyweek For A WHILE now, waiting for a Update.