As the other have mentioned, the quality and the amount of content is very impressive for such a short jam. Very nice visuals, good sounds, TWO game-modes, a story-line and the game is long.
Really like when the story is told without interrupting the game-play to much, it was at times however, a bit hard to follow. It felt at times that the dialog bled-into one another at times, as the dialog sometimes auto-continued (I think?) making me miss parts (more my fault then the game).
While the game has a very nice presentation, I found that it lacked feedback in certain parts. The analytics of the planets where clear, you had a great "pointer" visual to find planets that helps players stay focus, health-bar, level-progression etc. all the important stuff is there, however I would have liked to see more of the smaller details. The combat for-example was lack-luster at best, the laser-hits lacked any impact, there was no great indication when you took damage (except the health bar visual), the ship felt rather "stiff"-flying in space. That I think is really my main critique, while it looks great, the entire game felt rather "stiff", think about adding more subtle animations/visuals to add a bit more "life/motion" in the game overall.
Also, while I did like the on-planet segment, I felt it was lacking from the otherwise great space-ship part. The "mouse-only" limitation was not as nicely implemented, and while the digital-buttons work, it felt like a rather cheap solution. Also the mode lacked the objective pointers from the ship-part, and while the levels where not that complex, I felt I had to just take a stab in the dark to figure out where to go, especially with the fog blocking so much. A bit to trial-and-error for me.
A great game! One of the best one so far.