I surely should have made in-space experience better. Drawbacks of an over-ambiguous project that was made in less than three days ¯\_(ツ)_/¯
But on planets? Going here and there, bumping with your robotic head into obstacles being in almost complete darkness is a part of experience XD And if seriously, along the plot, you need to search for unknown artifacts by exploring abandoned stations, so I see on-planet pointers or UI hints unsuitable. I feel that it is better to push a player towards exploration (which is rewarding as all the sideways grant prrrecious crystals).
Thank you for such a detailed review!