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(+1)

Rather interesting, although the dual-skill recoveries get weird since it means that one skill can be slightly ahead of another (My leverage is 0.02 behind because I'd started it slightly before I got the leverage ability but I then stopped it to progress in other stuff). The Mechanical Right Arm should probably also still provide a Searching bonus, since I"m guessing the metal detector still works in it :P

(+1)

Sorry about the OCD trigger.

The MRA is part of the hidden tutorial that teaches you that you can lose a skill if you craft it away. That would have been more significant late-game, but the challenge of balancing while preventing a locked game was more than I could handle for this short game. So it ended up less of a puzzle than I intended, but no one should ever be locked out by missing skills.

Thanks for playing! I'll be more careful with balance in the future.

Yeah, I ended up noticing something giving me a "hidden" welding level to prevent being soft-locked.


Either way, an interesting idea and an experience I'm glad I played!

I think you can make the player "softlocked" by missing a certain skill, but at the same time, enable inverting a craft, so the player can get out of the softlock.

Inverting a craft should cost nothing, but it still takes time to craft it back.