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played until the end i think ( 29/24 levels or something like that). first time playing this

there are nice mechanics that felt fresh. and the characters and humour are great, you were able to make a puzzle game that is also funny.

the progression is good, did not felt like it went up too fast like it often happens with puzzle games. in fact, i`d say that the tutorial level were maybe a bit too easy.

i have mixed feelings about timing mechanics and how you can dodge so easily their tongues. sometimes i feel like i did not solve the level, but cheated by being agile enough. it`s a very subjective feeling, it`s nice already but i guess it could be even better if you just knew 100% that you have a safe spot to stand and wait for the tongue to hit a wall or something. i made a gif to explain this better.... see how i solved the last level - i don`t know if this is the intended way, but i was at some point dancing around dodging tongues

i had the same feeling in one of the `main` levels as well, were i did not use one button and i was not sure if i solved it `wrong` or if it was just a decoy

now, i`ll give my opinion about the graphics and you can take it with a grain of salt (or several, considering that if you saw my games you know i can`t into art) -

while the characters are all very nice and funny, the menus and maps are also very polished, i think that the platform tiles are a bit lacking in quality. the `dirt` ones have a lot of detail, while `sand` and `wood` seem to be in a different style. the wooden are the ones that i felt were the weakest. maybe you can explore something that shows their tiled nature, idk. the buttons are also kinda `meh`, they don`t seem to be made of any material, so it doesn`t quite fit with the scene.

i can`t comment on the sound because i played on wine and it the whole experience was without audio unfortunately.

overall i liked it. it`s a good game with interesting and new mechanics and funny/humorous. but with a bit more work on the ground graphics i think it would be both good and a commercially successful.

Thanks for playing and completing the game!

Very nice gif! It really helps to show your point. This demo was mostly to see people's reactions to timing puzzles. The last bonus puzzle is very flawed. I have seen people solving them in different ways and none of the players looked like they enjoyed the process, which means I'm doing something wrong. The level before that is also flawed and should be looked into

>i had the same feeling in one of the `main` levels as well, were i did not use one button and i was not sure if i solved it `wrong` or if it was just a decoy
One puzzle had a red herring, which means something that wasn't necessary to solve the level. I might need to tone down the use of them.

>level graphics
I still have to come up with different types of terrains and define a style. The sand, dirt and wood textures are all experiments to get a direction. I like that the dirt and sand textures tile nicely but I also like that I can make planks of wood. I think I will end up using a mixture of all, but I have to polish some of them. The buttons/walls/etc have that look mostly so they fit with everything and are easy to animate. They have a ton of other restrictions which I needed to design around and being pixel art made things even more difficult.

>overall i liked it. it`s a good game with interesting and new mechanics and funny/humorous. but with a bit more work on the ground graphics i think it would be both good and a commercially successful.
Happy to hear that! I hope I will be able to end up with a fun, complete game at the end of development.