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Thanks for playing and completing the game!

Very nice gif! It really helps to show your point. This demo was mostly to see people's reactions to timing puzzles. The last bonus puzzle is very flawed. I have seen people solving them in different ways and none of the players looked like they enjoyed the process, which means I'm doing something wrong. The level before that is also flawed and should be looked into

>i had the same feeling in one of the `main` levels as well, were i did not use one button and i was not sure if i solved it `wrong` or if it was just a decoy
One puzzle had a red herring, which means something that wasn't necessary to solve the level. I might need to tone down the use of them.

>level graphics
I still have to come up with different types of terrains and define a style. The sand, dirt and wood textures are all experiments to get a direction. I like that the dirt and sand textures tile nicely but I also like that I can make planks of wood. I think I will end up using a mixture of all, but I have to polish some of them. The buttons/walls/etc have that look mostly so they fit with everything and are easy to animate. They have a ton of other restrictions which I needed to design around and being pixel art made things even more difficult.

>overall i liked it. it`s a good game with interesting and new mechanics and funny/humorous. but with a bit more work on the ground graphics i think it would be both good and a commercially successful.
Happy to hear that! I hope I will be able to end up with a fun, complete game at the end of development.