Enjoyed this a lot! Not having clear spots to put people stymied me for a second, but I think a little flashing indicator would clear that up, I do like the aesthetic of *not* having cubicle type jobs. It seems more true to life. You just do the job that needs doing next. btw your farthest lake on the left is off the screen in regular mode.
Edit: first a couple of picks. I really think the elders are requiring two wood too many. On a speedrun I'd have to open three areas before I can get to the elders, who hold the exploring bonus. It's unbalanced. Also there is an issue with the game not actually restarting a new run, or zooming in and then getting stuck instead of loading.
That said, this is a brilliant game in its simplicity. It demonstrates how peoples have been rotating hunting and gathering grounds, how to allocate resources, how the same people fulfill different roles. Even a little feel for how seasonality works, without any artificial four-seasons set changes. This is all in direct contrast to what capitalism has wrought of our segmented, consume-till-it's-gone-and-move-on system. It makes the player apply thought and balance - why cut more wood when there's no need for it? The direct result is a naturally forested environment that's ready for future harvesting. It's also an economy that shifts *back* to food production, instead of 'progressing' into making objects no one needs.
Rearrange this into more of a vertical format - mobile users will love you - and you'll have an easy winner.