Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

5ig0p

216
Posts
4
Followers
11
Following
A member registered May 06, 2022 · View creator page →

Recent community posts

your style is unique and i love all the details. they're so legible too

like legible enough that i think - spitballing, here - if someone wanted to shift time-of-day lighting / atmosphere, the details would still come through nicely

i'd like to see lots of people use this so maybe - is there a palette included? that would make it easier to design characters to fit your spaces. which totally needs to happen. i can see this fitting a lot of different game types.

yes! this is very cool

unfortunately we can't open 7z's ...

we're glad to see you again! oh i love hidden doors. maybe i'll build something just to use a secret door. :)

(2 edits)

some late game weirdness. the most annoying is adding a plant next to the curtains causes instant waitstaff freezing. also they're going outside to service that corner - and through the wall. the right-hand wall from the door is the most frequent offender

(we tried to put as many in one shot) we could not recreate the large numbers of guests ending their walk early and sliding through tables in their sit-down motion. but yes they moonwalked through the furniture. second are the waitstaff just freezing - you can see the jobs still in front of them

most of the snags were around this round table but not always. they'll just stop dead and no amount of changing interfaces or clicking gets them going again. all of the customer walk-outs due to that

and this, i do not know. you can see my 1 waitstaff returning to the bar. looked everywhere could not find the other 2. many minutes pass. i had other business, came back and everyone was back.

EDIT coming back nearly 2x later: i fired Olga for disappearing. hired replacement. now i have 4 waitstaff because Olga reappears by the bar and stands there; i cannot fire her. meanwhile, ghost of Olga is... i think it is some of the kitchen dishes are being held hostage by her, bc the drinks are disappearing as usual.  the only other clue is she is at max level and yet her XP is half, and there is an exclamation point next to it.

(again, if you want 4-seat tables to be normal, you have to give us that lost row of spaces with the stools no one can use. pathways with furniture in them are just going to add up to more clipping problems, and those in turn affect your gameplay)

and. your bookshelves are 1-2 shelves too high. they don't look sturdy and they obstruct nearly every angle of screenshot. 

if you want a low (and low-poly) decoration without all those angles to cause clipping glitches, a decorative pot would have been standard. you don't have to *explain* that it's for spitting  / chewing tobacco. the kids will just think it's a nice pot.

this next is purely frivolous and self-indulgent  -
it would be awesome if some of the customers paused at the door and looked around before walking forward to sit down. yes it will cause so many problems at the entrance, so i realize the trouble with that. it would just be cool
and if you can't give the cook a ladle - that would be difficult - at least give him some oven mitts! he has dragon hands right now

i like flying gar guy, esp his whirling attack. larva? gar-va? XD

charming and soothing!

(1 edit)

could play this for hours. great game

* mathematically your front entrance area needs to be at least one square wider. didn't account for diagonal motion of the pathways = someone's going to get clipped, either by the waitstaff or patrons entering. none the layouts will do anything but waste space otherwise. part of your problem is where you put the fireplace. i'm. not sure it should be right next to the alcohol which evaporates or blows up, either. replace the far light-source with it, and the fireplace will continue to heat the *whole room* even as the tavern expands

* if you reeeeally need something visual there, then let us customize our tavern name and unfurl it there next to the bar :)

* not impressed by your gender roles :: jobs, dude. enough of my ttrpg friends agonize over mixing that up for their npcs, the audience is no longer as receptive. please don't perpetuate that. heck, if a second mesh is too much then mix up their names and see how many of ~those~ guys go scream at you

* say, everyone's pretty pale around here, eh? in before someone points out it's historically inaccurate to have a samey-same skin tone at a *tavern* where *everyone* stops

* ah yes. the employees increase their efficiency steadily and never get raises. you are a few hundred years early for the capitalism my friend. i don't want to be the tavern owner that gets pitchforked. 

* the idle staff facing the bar like blair witch project is a little off-putting? i kind of want to see them in the corner gossiping

* there is something wrong with the efficiency of the bussing. i have three cleaning but the tables remain cluttered

* related to that, i would love love love a mechanic where if too many cups are in front of a customer, they get cut off to food, water, lemonade. i mean we can visually see the new drinks clipping out the empties. i think it would help a lot of people struggling with alcoholism, which is a right bitch, to see a barkeep doing their job

* yeah you should probably curb your simulation-no-ceiling-consumption maths before you do something ambitious like cater to the furries. because that demographic is going to shred through that, code and all. and you definitely want them on your side. as it is, i cannot recommend it to that crowd. yet.

why is there a mechanism to drop things outside any of the active areas? and design choices that make you drop them? and a timer? that's about as fun as pixel hunting. distracts from all the cool stuff you have going here.

really lovely reminds me of gregory weir

unfortunately the 2nd screen will suddenly act like i've clicked when i haven't? on touchpad. then it kicks us out. so i can only play one screen at a time.

the varied animation of the hair is amazing

stellar animations pardner

oh wow

subscribing

but on a lighter note, i wanted to thank OP for not only separating the files, but adding descriptions that can be read on screen-readers and other adaptive tech. people who have no vision, low vision, and the not actually that rare colorblindness should have thematic ninja, too. which has been part of ninja media for *decades*.

...it would be a real awful shame if anyone thought those people are contributing nothing to the itch community.

(1 edit)

.....not all of us are any good at picking palettes, even with palette generators. Much less matching them to themes. That is a skill, which is surprise, something people can sell. Particularly since one of the options is dumping the originals in an artist-thieving a.i. machine.

also i am curious how less than 1mb of files has set you off? There are literally asset packs made of stolen art numbering in the 100s and 1000s but this is your hill? of all the things to "cause data bloat"? will you come after me for using a png, next, instead of a gif?

like, dude, i seriously think you are projecting very hard on someone else. what community are you enriching, again?

i bet you think grandma's quilts don't cost anything and are taking up space.

i hate to break it to you but SEGA was going in the 1990s and emulating contemporary tunes, and that means this is 100% 1980s music, just sped up. this is neon light on big-shouldered suits and chunky jewelry and *hairspray* (a decade before they called it bling). this is some guy finger-gunning, and a wink with a clicking tongue. you want to find your audience i guess the techno dance crowds will find it, but that genre is remixing *from* something. just came around in a circle to the source: totally awesome

i'm glad someone still thinks our green-screen futurism is cool and cutting-edge, but man. some of us are still alive lol

does the tub come empty?

i'd just like to say we did actually do that. hard to believe but there are unpopulated areas where you can just set up a bathtub and soak out in the open air. (it was a pain to clean up, so there was a bit more 'setup' involved than indoors)

i regret never asking my grandfather how he got multiple tubs up that mountain but he'd be amused to see it in a game

books AND scrolls! yay! and i like how 'lived in' the shelving looks

love this game

i do want to beg for at least one extra art for the 'win' condition as it's so pretty but then the blank text is kinda a let-down (esp with no material payoff)

and i think it would be a better idea to de-couple the seed generation from the deck, and attach it to the store. you could even level up the seed types that way, if you want to do more complexity. i've had a lot of attack waves with no seeds in the ground, not for lack of resources but no draws with seeds, which increases in odds the bigger the deck

(1 edit)

im not very far but enemies shooting at me from outside the clickable screen is meh? 

mostly though, there's got to be a more accessible way to look up resource origins - not buried in submenus - and differentiate item shapes aka: legibility. i keep trying to gather for crafts and im in the wrong map for several rounds 

other than that really hits the spot

edit: some of these item drops are only going up 10-20 at a time after several stages. sometimes switching lands helps but that also wipes out the stage progress. possible that the loot alert is going up but inventory isn't

love that you have so many frame options, unusual and vry thoughtful of u

my friend did a minimilist visual poem with your stepping stones, we figured we'd show you

not that i can use it bc uh we didnt do any ductwork or sewers but will you have a crawl?

your slides  like Akira

hello! i hope you are well!

i had a scene in early spring. so i trimmed your tree, a bit. i would like you to have it! i hope that's okay.


thank you very much. your set is still one of my favorites.

cinematic! strings and choral my weaknesses

this would be great with killer art and/or moving between light and dark scenes

love this concept

hmm... i can picture you guys doing an aquarium. like with those underwater viewing tunnels. if you want to go full-on Where's Waldo, a public musical performance in a natural auditorium (those big sloping bowls) would be a real visual pleasure to scoot around in - since it naturally arcs into a panorama, and has potential nature scenery. 

i think it would also be immensely radical to mask up more people in a crowd, or show blowing fans + breezes. your fantasy of a safe crowd doesn't need to be removed from reality. making it chill might even save lives. for one thing: people went masked in public *all the time* pre-corona, and no one questioned it. let's go back to that?

it'd also be hilarious to knock on someone's window and have something break the fourth wall by looking back. hehehe

appreciated very much that this didn't disappear upon solving, instead of end-screen-bye after showing us a cool sandbox.

some nippy nits: as a point-and-click maven, you do not want to bring back pixel-hunting. bad, bad. destroys the chill. especially on the return. whatever active area you've got on returns, make it larger. moving objects also need to be more forgiving, for accessibility.

speaking of accessibility, *all* the important interactions need a visual cue. most of them do, but it's worth checking.

but the most crucial pick is that sometimes you find the object before reading the clue, and then the clue disappears... which not only did you miss as a player, but also contains important context for the return. i highly recommend somehow keeping the clue available. linearity isn't going to be guaranteed in your format.

that tome is... spellbinding

hohohoho

i also appreciate the subtlety of the broom, that implies both contact and movement

noice

thank you so much for breaking it into tracks ;_; all these dl's are assuming we have so much storage and lots of us don't

these are indeed delightful! i can see them working for a lot of journeying games or big boss lair

what a fantastic palette. and how it works at any zoom is *chef's kiss* talented and thoughtful artistic work

like clint barton, great at boats !

ahhh i love these details! i like how the sprites clearly fit in as well

look this may seem weird but this particular palette - a while back another artist posted something similar and it set my brain on fire. i don't normally like these colors, i am more about warmer jewel tones. but here it is: https://shiva89.itch.io/pixelart-fish-shop-isometric
theirs is like under a harsh street lamp, and on my monitor yours is more under the interior fluorescent lighting

idk if you know them but you could go set some other brains on fire ?? i can't explain why it gets me, it just does!

Thank you! Beautiful!

ok we're dense today - first of all incredible work. love the timing. we'll just pretend there's supposed to be a player piano in the room like the old moving picture days!

anyway, how did you do the art? was this directly into decker? did you start in one program - and how was it prepped for decker? 

i'm sure this is super obvious somewhere but i'm thunk skull today

(1 edit)

i didn't realize this was pixel art at first! i haven't seen this style since the days of casual flash games. no, correction: there was a lot of (share-ware) games for home computers, also. very nostalgic! it "reads" very well both close and at a distance. i like it

did his arm lop off? :o

wicked :)

i love him

just the right amount of bounce that translates well when they get small. the fluid, kinda toon way the stride unfolds. and the ears!

(1 edit)

new all time favorite

i think my limit is having the two castles, one level higher than the other. once they hit the board, i'll top out around 7000+ 

anyone get further? edit: nm the screenshots loaded. apparently yes!

i love the contrast and how legible everything is. a nice shine, you're doing cool stuff with light