what a fantastic palette. and how it works at any zoom is *chef's kiss* talented and thoughtful artistic work
5ig0p
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ahhh i love these details! i like how the sprites clearly fit in as well
look this may seem weird but this particular palette - a while back another artist posted something similar and it set my brain on fire. i don't normally like these colors, i am more about warmer jewel tones. but here it is: https://shiva89.itch.io/pixelart-fish-shop-isometric
theirs is like under a harsh street lamp, and on my monitor yours is more under the interior fluorescent lighting
idk if you know them but you could go set some other brains on fire ?? i can't explain why it gets me, it just does!
ok we're dense today - first of all incredible work. love the timing. we'll just pretend there's supposed to be a player piano in the room like the old moving picture days!
anyway, how did you do the art? was this directly into decker? did you start in one program - and how was it prepped for decker?
i'm sure this is super obvious somewhere but i'm thunk skull today
your light and shadow is superb. i love the cloud details, esp those wisps that get blown off the tops. even the trees which are somewhat neutral fit right in and are visually interesting. the details in the silhouettes are so charming!
i'd prepare for people to edit, tho, if sticklers want to correct the moon to be a full sphere
......i'm wondering if OP is colorblind bc *esp* with motion it looks pretty clear to me. but if you resolve all the similar colors together + the background you picked for samples, i guess the perception will seem blobby. i mean, you could accommodate for colorblindness and lack of contrast, but at some point you have to focus on making sure your art will translate to all monitors... like without a whole team of artists, and with specific art styles, accessibility can only go so far.
i mean you gave them all moving knee joints, that's not easy
and i view a number of pixel artists who produce animations in exactly this size and subject area. switch your background up and see if it makes a difference?
yesssss you have books with spines out as well as covers up! haha i've made a pest of myself on a bunch of book assets, asking the same question. i see your omnibus editions, very nice!
nowwww how about scrolls? challenge! how about... open scrolls! ooooh.
(we the nerds will probably also insist there is a mysterious bookshop cat.)
oh wow these are stunning. and nostalgic!
i hope you dont mind a technical question, bc i am rather rubbish at colors - if i were to make moon phases, do you suggest a step over in hue or in reducing brightness? or both? to make the shadow. i know enough to simply keep the moonglow in place, but creating a shadow that still shows the moon's features means i'm moving the pixel colors over... somewhere. in the palette.
bangus! it's been so long. even though we can get them frozen, it's not in our budget any longer. i'll still fite u 4 milkfish belly
what i really like is they're all instantly recognizable and readable. i think they'll do well in light and dark environments. although... ehehe. i'd probably narrow or recolor the bendy straw ... it's a tiny bit worm-ish
it's everything i never knew i wanted. blackberry yesss! so unpopular, the pips are part of the charm
the ramps as cake slices, brilliant. maybe layer cake ramps? tho truly unsure how that stripe would look. ummm shoot i spent all my suggestions with another cake artist it's all dribbled out, let me think. sprinkles? in actual baking i'd suggest nuts but that doesn't really fit your vibe and they tend not to be legible. slivered almonds? cut the long way they look like petals. citrus is too big, unless you do sugared thin wedges, cut in four, and then that'll allow for games/design to quilt-piece the fourth's.
look at all my natural ingredient suggestions, lol. i am an icing purist (my country of origin puts way too much butter in their frosting) so you could just expand the palette of frosting colors and i'd be all over that
om nom nom
I LOVE this! I wish we were still in Flash game era bc this would fit a third of the indie devs then. maybe twine, now. very much appreciate the vinyl "pop"s which are just right, not too distracting or over-produced.
your 70s vibe is right on, btw. there's a whole set of (technically speaking? country) music from that period that was perfect for endless highway roadtrips. mesmerizing and profound. well done
i -love- your palette. it has just the right amount of contrast on the outlines. thats just magic to make the subtle details readable in pastels
(tho... that coconut's lookin a wee bit chunk on the trunk - girth is less than 2 mature coconuts wide at most. no worries on style choices but proportions might cut into how recognizable. could we edit, tho...?)
your tree game is outstanding, that well is badass; i want to point out the plank paths, which i don't think i've seen represented in any pixel art sets. this is historically accurate with a lot of woodland settlers - plank roads may look more like boardwalks irl but this is a great way to show wilderness trails.
if we were to change anything, we'd slow down the water cycle, at least to de-sync it with the flames - but this isn't a criticism, we just want to point out to devs that this is an easy stylistic mod that could sync up with one's music.
chef's kiss. love it