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I played until killing the Mindflayer boss, couldn't find more content after that.

I really love the artstyle, the visual presentation in general. Has a distinct personality.  The spell book+ items and combining them is an elegant way to theme the inventory.

Some of the early bosses didn't move around much, so I could just stand on spot and DPS-race them without thinking about dodging or even understanding what the boss does. You could have some boss invincibility whenever the player lands a hit.

Maybe add a more distinctive effect when you're hitting something and not dealing damage? Took me a while to notice I had to do something else to defeat that turtle enemy. It'll probably be more noticeable when you add the hit SFX, I suppose.

Thanks for playing!

I'm guessing you played about an hour or so, I'm glad you didn't find any bugs or anything. Mindflayer boss is supposed to be the last one, hope the ghost showed up to tell you demo was over. I will fix the sound effects and music at some point both with hits and other stuff. I'm planning to add a full screen moving attack for the genie boss so you can dodge with the ring. Hope you enjoyed the game.