Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)
  1. Are you pressing Save/Ctrl+S?
  2. Do you see any messages in the Output or the server window?
  3. Does it work when editing something else in the room and saving, such as instances?
    (I know that pressing Save after editing tiles no longer actually updates the room file, which might be a GM bug)

1. Yes, I have been pressing Ctrl+S every time I changed the size of the sprite. I'm used to it since I have been using the regular update of draw code event for a while now, which works fine.

2. No message is displayed in the Output window.

3. I've tried putting an instance in there which has its own sprite, but the instance does not show up either after saving.

Here are the steps that I'm doing - 

1. Created a blank object - oBlank_GMLive and a blank room - rBlank_GMLive

2. Put live_room_start() in the creation code of the rBlank_GMLive

3. Put the following two lines in the Create event of obj_gmlive - 

live_blank_object = oBlank_GMLive

live_blank_room = rBlank_GMLive

4. Put room_set_live(room, true) in the creation code of the room that I want to see updated live.

5. Started gmlive-server.exe and then run the game. It says 1 client running. So everything seems to be as it's supposed to be.

Am I missing something here?