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For example, I changed how "Health" and "Death" works within the confines of this system. While Heroic Chord's death system explicitly only allows for death if the players consent to it. I feel that in my game's feel, stakes should be more established and clear: Your character can die before they accomplish their goal, and before their arc even ends, that's just how things are in the feel I'm trying to create. I'm trying to make a death system that is neither too strict and sacrifices the attention to characters that the system at it's default creates, while not being too lenient in how death is enforced.