Controls felt nice. There wasn't a lot of contrast on the asteroids (at least on my computer). It made it hard to move out of the way in time. All in all, though, a good submission. Curious to see where you go with this.
The low visibility of the asteroids is completely my fault, I was worried about performance on low end devices so i made the asteroids spawn pretty close to the ship, and then added fog to cover it up. If i ever work on this again, thats the first thing i would do.