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Brainfart Studio
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Was fun to play on stream. Appreciate you stopping by.
Movement controller felt super good. Maybe just a touch floaty at times. More gravity maybe? Likely just personal opinion.
The shooting, and especially the aiming, felt really nice. The triple reticle system was a fantastic touch. And the upgrade system really gave a good sense of progression.
Nice work!
This was so freakin' fun to play on stream. I could see this being a fantastic game on mobile especially.
The two mechanics complemented each other so well. Both contributed to progression in their own way.
The spinning could make you a bit dizzy at times, but I got used to it somewhat quickly. The thinking while spinning was harder in my opinion. Maybe have an option to toggle if the camera spins vs only the player spinning?
I'm always super impressed by your games. This one is no different, my dude. Great job.
Fun playing on stream. Appreciate you stopping by.
Both the shoot and moving the door mechanics made sense. Picked them up fairly quick.
I mentioned on stream, but because I was used to similar games that have some sort of distancing built into the mechanic, I kept shooting without moving my mouse properly. I'd like to see the distance/power controlled by mouse wheel or click/hold time. Just personal preference, of course.
I think you're onto a really unique puzzle game here. Would love to see you keep progressing with this one. Cheers!
Previous GDKO semi-finalist here. To my knowledge, there is no minimum number of ratings required.
That said, the community is pretty close. If you play other games AND leave feedback (key part), you are more likely to get played/rated/feedback on yours. The more you can get involved, the better.
Hopefully that helps. Cheers!
Super fun to play on stream. Overall game design? Top notch. I love the visual design and the audio.
The movement controls game me a little bit of a challenge. Especially the timing on secondary dashes. Felt like sometimes I could double or triple dash because of the rifts, but other times it would finish out the dash before letting me do the second. Maybe a touch more rigid logic on when you can trigger each.
That aside though, I think you have something special here. Definitely would love to see you keep working on this. Cheers!
Wow. Just... wow. This game has changed my life. I laughed, I cried, I transcended. My cat even started playing, and now she's better than me. 11/10, would play again forever. Critics are calling it 'the Citizen Kane of rage inducing platformer games.' A true masterpiece that has set the bar for all future games. Bravo, me. Bravo. 😤✨
Man, I LOVED playing this on stream. One of the most unique games I have seen from the jam this year. I really think you're onto something special with this.
I think I mentioned the enemies can see through the walls. Once they player is in LoS/in range, they immediately shoot. Made certain parts a little challenging.
That one aside, though, this is so fun. One of my faves so far. Cheers!
Man, this was fun playing on stream. Like I said, your overall game design is always spot on. Definitely one of the styles on my inspiration list. (Ugh...Riri!)
The MOBA style controls made sense to me because of Dota/League. But I could see those being trickier for some players. Especially doing both movement AND attack direction using the mouse. Maybe the possibility of an auto-lock on the enemy? Remove at least the aiming mechanic from the mouse controls? Unsure if it would work. Just spitballing ideas.
I've gone back and played through. Managed to down 3 bosses so far. I can't wait to see what you do with this one. This is super fun. Great job!
Was super fun playing this on stream. Overall design is spot on. Great visuals, great audio.
The basic movement, the auto jump, and the glide mechanics all worked well together. Took me a few tried to get used to it, but once I did it felt great.
The one major piece I saw was that there was no real level container. So if you went far enough to the right, you could start moving so far away from any tiles that you had no sense of where you were.
That one thing aside, I think you have a really unique game here. Great job!
This was super fun to play on stream. Managed 2nd on the leaderboard, but I don't think it saved. But I have it on video, so it counts!
Movement and controls felt really good. I'm pretty sure there was some sort of physics on the bricks so the ones near holes were knocked away easier? Such a nice touch.
Would like to have some music in there, but not really the focus of this round. All around, great entry!
The lasers aren't fully synced. Each has its own start/end point and speed. Thus, they can end up traveling slightly unsynced. It's something I've heard a few times. Definitely tweaking it for the future.
Appreciate the feedback, Potatuetata! Got your game added to my list and will be playing it on stream tonight. Cheers!
Some great feedback, Mardoo. Thanks!
Ultimately I'm moving this more towards the controller, but note taken on the keyboard sensitivity. I think an overall sensitivity setting might be good anyways. Great advice.
As far as the neon retro part, I actually made a little demo video for the Discord group. Short version: it's a sample tilemap I made for a custom tool I build. And rather than complete do the art prior to a (possible) art round, I just used the demo one. Ended up fitting more than I expected. Video here: