Thanks for that! I have actually been slowly working on a mechanics toolkit/SRD for the Blossom, so I will be sure to share a news post on the game when it is released!
cool, the visual is very striking and i can see how the aesthetic "works" for the setting. for what im doing i may actually say something like the players can choose 6 keywords and combine them in any way to create powers/abilities. this may solve my dilemma of having to deal with the basic stats, skills, abilities, feats, etc... just mash it all into one mechanic based on evocative words and interpretations.
im also thinking of a higher level mechanic where they have to spend points (qi, fate, fortune, idk yet) to combine more than two words etc. theres something about being able to play those godlike wuxia style figures. not sure how the dice mechanic will work yet, whether its dice pools or d10 roll under, d20 exceed a target number etc... have to playtest.