what a fantastic title for a game
daresohei
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just want to pop in and say this design and system is very crisp. i havent played it yet but am planning to run it solo with mythic gme 2e and the assorted mythic supplements. i have been looking for a system that has enough crunch, but with PROCEDURES & resource management, and enough interpretive prompting that im not playing a pre-made setting (part of the joy is in creating the world as it plays along). i plan to use your book to sort of hack-the-hack into a dying world/grim-strange fantasy style thing. elric meets stalker meets the expanse. or something. anyway, just want to praise you for the design and layout etc. why dont more designers design like this?????
are you planning to share the SRD or layout files? i would definitely throw you some creds.
hi, i am considering buying for combination solo play & writing/worldbuilding. however unclear on how robust the text editor is and also what the export function is like in terms of transferring the notes/writing into another software for further editing/book writing etc. can you speak to this? thanks!
cool, the visual is very striking and i can see how the aesthetic "works" for the setting. for what im doing i may actually say something like the players can choose 6 keywords and combine them in any way to create powers/abilities. this may solve my dilemma of having to deal with the basic stats, skills, abilities, feats, etc... just mash it all into one mechanic based on evocative words and interpretations.
im also thinking of a higher level mechanic where they have to spend points (qi, fate, fortune, idk yet) to combine more than two words etc. theres something about being able to play those godlike wuxia style figures. not sure how the dice mechanic will work yet, whether its dice pools or d10 roll under, d20 exceed a target number etc... have to playtest.
a lot of rules lite games are either too rules lite, or dont have enough optionality beyond combat/fighting. this little zine/booklet packs a wallop. i could see a whole slew of follow up volumes that add onto the core mechanics and ideas of this one little tome of hexcrawl-imagination. i can even see a version that has mythic gm emulator/ironsworn type tables of words for sparking themes/moods/behaviors/etc. the economy of size combined with the clean layout and wonderful little drawings, all make a very professional style book thats easy to read and use, and can fit in a pocket. egads!
-darius sohei
feel free to use this review in whatever way you decide
this game has some ideas i've been thinking of in terms of my own solo rpg/writing game mixed with various divination techniques. (ive been doing lots of research in terms of popular solo rpg games and some of the scaffolding seems to have been created by ironsworn starforged and mythic gm emulator).
specifically the 3-dimensional cut-ups method of using paper/index cards to create a map/board of a dream-like/multidimensional matrix combined with a jungian-esque improv game of narrative play.
i also quite enjoy ideas in which i can 'play' or follow multiple characters who may never meet but the place or world they are in is affected by their journeys. (think invisible cities meets arabian nights meets vandermeer)
i'd be down to jam/talk about gameplay mechanics and ideas if that's a thing u might enjoy. ppl can find me @ dariussohei0 at gmail dot com