Alright, back playing it on my windows machine: Fantastic work! Really nice, earie visuals. I’m a big fan of the dynamic lighting in 3D with 2D cutouts. Couldn’t quite get that last step from atop the gaurdian (space bar to pull seemed to not do anything?), but also appreciated the detail of the little graveyard in the corner (or maybe I was supposed to do something with that ha idk).
Also, wild coincidence, you had both lavender and sunflowers in your game. I did not get to the “story” stage in my own entry, but the idea was going to be a tug of war between the “Lavender” people (stay sleepy and ignorance is bliss) and the “Sunflower” rebels (wake up and smell the flowers!)