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Alright, back playing it on my windows machine: Fantastic work! Really nice, earie visuals. I’m a big fan of the dynamic lighting in 3D with 2D cutouts. Couldn’t quite get that last step from atop the gaurdian (space bar to pull seemed to not do anything?), but also appreciated the detail of the little graveyard in the corner (or maybe I was supposed to do something with that ha idk).

Also, wild coincidence, you had both lavender and sunflowers in your game. I did not get to the “story” stage in my own entry, but the idea was going to be a tug of war between the “Lavender” people (stay sleepy and ignorance is bliss) and the “Sunflower” rebels (wake up and smell the flowers!)

Cheers man, what are the chances of us both using those flowers! (Also your idea of the flowers representing the two sides by having lavender and sunflowers (sleepy and sunny/awake) sounds really cool!) I actually used the poppies instead of the other two as symbolism in this game. Poppies are associated with death (especially in my country), and the game makes you collect them right after killing the 4 little men.

About the boss, I didn't make it clear enough on how to beat it if I'm being honest. So for when you were pulling, you're supposed to mash the space button to keep tugging at the flower.

Also The Garden is just a little secret that doesn't do anything.

Right?? Also, I clearly need to work on those mashing skills teehee, and nice - I didn’t know about that poppy symbolism, definitely appreciate there being the deeper meaning.