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Thanks for playing! I am trying to work all the UI issues out.

Could you expand on why the mouse restriction is an issue in windowed mode? It should unlock your mouse when you are in a menu; but if it's not locked during gameplay, you would constantly be clicking outside your window as you drag the camera around to look.. at least that is the case on Windows.

As for the graphical issues, i can't really debug why they happen, linux builds are not that reliable.

Oh, I mean it's still locked even when in a menu. It might not be like that on Windows but on my machine if I pause I can't move the mouse to the other screen to take notes, I have to explicitly tab away from it. It was like that in both Windowed and Fullscreen Windowed modes.

> i can't really debug why they happen, linux builds are not that reliable.
Yeah tell me about it. Unreal had to dragged kicking and screaming to Linux for cloud services. With Unity I don't think you can even look at the platform code.