Thanks for playing! I really appreciate the video. I watched it on my side monitor while working. Some notes:
- First, thanks for giving the game almost 2 hours, specially when getting stuck in some of those places. You really powered through those frustrating movement.
- Im unsure about making flying animations. I have seen some people liking them flying through the air like that, it has that shitposty feel to it. But also it feels too low effort.
- "why do fairies poke toads?" that will come with the lore, so it will be later. But Im having fun looking at people coming up with their own conclusions
- "Fairies appearing from flowers" A lot of people suggested making flowers a theme and I kinda like that. Giving them an enter animation could be a bit difficult though.
- In the first bonus level, you got the right idea for beating the puzzle at the start, but accidentally stood slightly to the side, making you think the throw was impossible. I want to avoid that happening since it is very unfair. I will try locking the strong fairy to the grid when she starts throwing, which should alleviate those issues. Also maybe show where the fairy impacts with the wall.
- Im also realizing both final levels of the second world are too difficult. I need to bridge the difficulty between them and the earlier levels.
- About the last two bonus puzzles, they are very flawed. I will scrap them and salvage some things for other puzzles. Timed puzzles are not easy to make and they are annoying to play, so I will rethink my approach.
- "fairy on 2 tiles at the same time" Since the game is in real time, the position of the fairies are not bound to the grid, generating that weird behavior. I have been thinking about some ways to alliviate it but it is very difficult.
- Those 5 bonus puzzles were more annoying than I thought, mostly because they are 5 random puzzles with little connection between them. I still found the feedback very useful, specially in what not to do.
Thanks for making and uploading all your videos in DD!