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(1 edit) (+1)

Thanks a lot! Really glad you liked it.

Luck is very much up to the player(s). The only restraint is that you have to “end with none.” My interpretations, anyway, have been that your

  • Luck indicates how many times you can do something extraordinary 
  • Luck abstractly indicates how lucky you are by giving a random number between 2 and 12 (the higher, the more lucky?)
  • Luck is a resource or meta-currency
  • Luck is the number you have to roll under to do something dangerous or uncertain. Decrease it by 1 after each test (like Troika!/Fighting Fantasy)
  • Etc

These are just examples of my uses of it.

Again, thanks for commenting and asking!

(+1)

Those are really cool ideas!