Hi! A quick question: does hiding nodes saves performance? I've been thinking of making a small customization system inside a character. Will it hurt if a model have a lot of sub-meshes inside of it? An absolte most of it would be hidden of course
P.S.: Thanks for constant updates and responses!
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Good question. Right now, hiding nodes helps with draw performance and I'm actively working on another change where it will also help with animation performance (it already works for worker animation and I'm also updating non-worker animation.) I and others are doing the same thing for customization of different instances of a single model. Also - you are welcome :)