This game was interesting. I tried a few times but would instantly get killed. I wonder if it is pushing the limits of the HTML build which is why it's difficult to see and control? Our game had the same issue where it ran fine in the editor but choppy and very sensitive in the browser. Anyway, perhaps a bit more visibility and maybe keep it slow at first, but increase the speed of that gave over time. Then the player could kind of get a sense of what was going on before it became very hard to play? Good job!