This game is undeniably inspired by Silent Hill in plenty of ways. The Easter eggs really show just how much this developer loves that series and I thought the recreations of certain locations were seemingly SPOT-ON except for some obvious necessary changes to maintain the low-poly aesthetic.
If there are any changes I would make it would be to add some feedback to the dial on the Safe so that you know when the number has been inputted and to fix a certain corner on the 2nd floor of the barn that lets you go behind some hay and get stuck.
When I played this game I wasn't aware that it was a prologue, so I made many assumptions based off of the little info I was given. Without that context, the story in this game can seem like a very vague experience. It still very much is but now I understand that I'm missing many variables that could help me piece it together.
I can't wait for the full game!
Thanks for making games!