a lot of very useful feedback. thanks. Gonna end up rewriting the movement system (to fix that accidental-airborne-at-top-of-slopes bug). And i’ll pump up the base jump height and air strafe speed a little too. The default settings are intuitive for players with experience with goldsrc/source engine players but that’s not my entire target audience so I better smooth out the edges if I can.
Sorry about the maze. It won’t be quite like that in the final version of this map and I plan to include multiple maps
I also noted down the vsync and native fullscreen options.
not sure when I can promise any of that stuff, since it’s pretty low down on my priority list for now