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Hello,

As you already know, I streamed your game last weekend. Overall, it's an inoffensive game, but I wish it attempted to achieve more.

There has been a noticeable improvement when compared to the old version of this game, Project Alldevaih. It's clear you have grown a lot as a game developer since then, and so that should never go understated: you're definitely on the right path!

However, the biggest flaw I have with this game is the fact that it is a game. As far as game play elements go, it really seems to be lacking as there are no interesting choices to be made any where. It simply is to walk from point A to point B and let the mystery solve itself with little work from the player.

I hope in whatever your future game is, I hope you will begin to implement some gameplay ideas, even if in a small part, such as branching and meaningful dialogue choices and/or (if you wish to continue to stick with the mystery/crime genre) clues & evidence hunts.

(obligatory copy-paste)

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

(+2)

Hello, Thanks again for playing and glad you found it a step up from the last one.

There are various sections i.e.. getting into the bar, speaking to the foreman on the pier etc where there are multiple ways the player can progress, depending on which choice you make it does impact dialogue and some sections of the story. Similarly, the side content alters the final underground section which you didn't get to. Interacting with certain characters or reading the data pads also opens up new dialogue and fleshes out/provides context to the story. It is first and foremost a narrative game as advertised so most of the mechanics are evolved around that.  

From your point of view in can see how it seems completely linear so that is something that I need to convey better, that there is some agency on how the player can go through the story. 

All good feedback so thanks again.