Hello, Thanks again for playing and glad you found it a step up from the last one.
There are various sections i.e.. getting into the bar, speaking to the foreman on the pier etc where there are multiple ways the player can progress, depending on which choice you make it does impact dialogue and some sections of the story. Similarly, the side content alters the final underground section which you didn't get to. Interacting with certain characters or reading the data pads also opens up new dialogue and fleshes out/provides context to the story. It is first and foremost a narrative game as advertised so most of the mechanics are evolved around that.
From your point of view in can see how it seems completely linear so that is something that I need to convey better, that there is some agency on how the player can go through the story.
All good feedback so thanks again.