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Thanks for the link! The blur on the tile map and the robots was an intentional choice to use lower res assets and scale up in the engine. The 50x50 spider sprite, which has a lot of blank space, was created by my son and I wanted to use without modification. That limitation drove the art style as much as the jam themes and restrictions.

I will be watching the video since doing the right way we’ll is so far outside my wheelhouse!