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I played this game tonight and really enjoyed it! I'm a fan of Kaiya's work from Twice Bitten, a Curse of Strahd actual play podcast.

I loved how much structure and guidance there was in the game, which made it an easy entry point for me, as someone new to solo journaling RPGs. The two-phase approach really upped the stakes: I felt a real sense of urgency to gather as much moonlight as I could in the Village so that I wouldn't be confined to one shape in the Castle. The mechanics of my skills also changed my narrative in the game. Although I got stronger by finding weapons, by the end of my game I found my Maiden blindly swinging at any obstacle with her Scythe, irregardless of her Promises and other skills, simply because it offered the best chance of survival. I didn't find that limiting, though--actually, the opposite! It shaped a really tragic narrative for my Moth Maiden, and though she ended up cast out of the castle in defeat, separated forever from her love, the story I made was better than "winning." A great game, and I can't wait to try Her Odyssey and Kaiya's future games!

I’m delighted that you enjoyed the game - either despite or because of the tragic narrative that awaited your moth-maiden! Out of curiosity, how did you find your way here from Twice Bitten?

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I followed you on Twitter! I really like your takes on character building and parlor LARPs. I think I probably found Cassi Mothwin and a bunch of other small TTRPG creators from your Twitter too!

Oh, wonderful! There’s a continuation of Lilissen’s story that I’m releasing soon, that I announced on Twitter but nowhere else yet.