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S. Kaiya J.

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A member registered Jan 30, 2018 · View creator page →

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This exact situation is why I keep evolving ever more true names for myself. Let’s go with “S. Kaiya J.”

You know, this is the second time that I’ve heard of this very rare ending occurring! The very first playtester for Her Odyssey drew the jokers as the 53rd and 54th cards of his deck, and his wanderer ended up inciting a mages’ revolution to make their false home into something that could be called a true home. I hope that you enjoyed your wanderer’s journey and that she finds a way to carve out a home for herself as well!

Sometimes fairy tales are kind to their heroes. I’m glad you were able to save your love, and that you had a good time!

Hi there! There isn’t an official alternative printed in the game since so many aspects of the game involve interacting with the physical tower in a way that dice pools and other typical Wretched & Alone tower-alternatives can’t model (for example, choosing how many blocks to build up the tower with in each layer, and inserting tarot cards into the tower between layers). That said, here are some alternatives I can recommend you:

  • You can use both hands when placing and removing blocks, or use some other method to help steady yourself.
  • You can forgo the use of the Jenga tower entirely, ignoring all prompts to build on and remove blocks from the tower.

The tower falling is only one out of four potential ending conditions, and most playtest games ended before the tower fell. You’ll still have interesting choices to make and multiple paths towards different game-end conditions if you remove the tower from gameplay.

I’m thrilled you enjoyed your playthrough! I haven’t given any thought to making Galatea a multiplayer experience - if you devise a way to play it with two players, please let me know how it goes!

FYI the page that starts “Your Character” appears to be duplicated in both the high-res and printer-friendly PDFs.

Oh gosh, thank you so much for your kind words! I hope your monster’s journey continues to be a source of reflection and inspiration.

Thank you so much for playing! Your Solovember playthroughs are always real gems to read.

I’m honored and touched to hear that the game made such an impact on you!

Thanks for your kind words!

Take your time! I’ll be thrilled to see your work no matter when it’s ready!

Knave of Cups isn’t planning on releasing a pages PDF of their print zine layout at present.

That’s a reasonable concern! You can just place the cards at the bottom of your deck rather than using a discard pile.

(While you could certainly shuffle the deck between every draw, it’s a variant rule for a reason - I find it changes the feel of the game a slight but significant amount. It’s great if that extra layer of uncertainty is what you want to opt in for, but placing the cards at the bottom of the deck is a better way to get the standard experience if that’s what you want!)

That sounds great, thank you!

I’m honored to have been an indirect inspiration! Especially for a game that delves deliciously into some of my favorite themes and tropes.

After reading the new version, I have some more questions about how the rules work. Is there a better way to send those over to you than through Itch comments?

Extremely interesting and innovative combination of Wretched&Alone with Breathless! One note, though - in a deck of playing cards, J generally stands for Jack, not Joker (of which there are two). Drawing “all four Jokers” was a very confusing phrase the first time I saw it.

Absolutely, feel free to mix aspects of Aspire with other systems, and to submit it to multiple jams! To borrow a quote from the hosts of the Dead Belt Jam, if you feel like it’s an Aspire game, then it is.

Amazing, thank you for the heads up!

Thank you so much for sharing Clarice’s odyssey! I’m so glad she was able to find a new home after a short and sweet journey.

Let’s talk about your ideas for your Aspire games! What kinds of decks and dice are you thinking about using? Do you have an idea for your game’s flavor yet or are you waiting for inspiration to strike?

Wow, thank you so much! I’m looking forward to seeing what you make during the jam!

Thank you so much for your kind comment! Wishing you an interesting journey ahead.

Thank you for the wonderful in-depth review. Each of your video essays is itself a labor of love.

Thank you! I’m eagerly looking forward to the release.

Your statement at 20:11 is indeed a sizzling hot take, haha! Thank you so much for covering Galatea and for your lavish praise!

Much obliged, Chariot.

Thrilled to see the first Black Contract out, Chariot. Pardon if my eyes aren’t working the way they used to after staring at so much dust and void, but - where are the Threat rules for generating a Haint Threat?

Re: 1 - thank you! The italics formatting of “Add 2 Load/Cred” was making us second-guess, since the italics were reserved for the bad outcomes on the other options.

Oh, wonderful! There’s a continuation of Lilissen’s story that I’m releasing soon, that I announced on Twitter but nowhere else yet.

I’m delighted that you enjoyed the game - either despite or because of the tragic narrative that awaited your moth-maiden! Out of curiosity, how did you find your way here from Twice Bitten?

Thank you so much for your fantastic review! I’m so glad you enjoyed playing!

Oh gosh, thank you so much Cassi! I’m thrilled you liked it!

There was only one real choice.

Thank you so much for playing! I loved the subtlety of the delicate overtones you brought to your playthrough.

Hi! You can choose to modify your own play however you like, but the intended rule is to always at least try to roll a stat check. After all, even if there is no chance of meeting the Omen score, the stats you have not used for that day will still increase.

Thank you so much for your fantastic stream and your beautifully heartbreaking playthrough! It was such a mindblowing experience to watch!

Thank you for making this, and for the reminder.

They lead to different game experiences - the tarot gameplay is a little more introspective and full of weighty questions, and the playing card experience is a little more about figuring how far you can trust people - so the preferred way is whichever one of those sounds more fun! Personally I would play the tarot card version.

Oh wow, thank you so much! The point about a dyslexia-friendly version is well-made, and I'll be looking into reformatting the game with that in mind!

Wonderful, I hope you enjoy it!