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The idea of using damage as a currency is a conceptually interesting one. I wonder how that works in practice. :D

For the game itself, I like the aesthetic. The mix of voxel-like 3D and 2D pixel art against a backdrop of space is very visually pleasing. The music and sound effects are also well-picked, and I often found myself clicking in step with the music to combine it with the SFX. The inclusion of achievements is always appreciated.

Just some things to point out:

  • You can get the best ship very fast, so it doesn't feel like you have to work for it.
  • The cost of DPS never increases, so at a certain point you cannot physically lose any currency.
  • The last achievement category is called Damage. This is meant to say DPS, right?
  • This one is very nitpicky, but the settings menu does not follow the UI theme of the rest of the game. :P

Overall, though, a solid entry. I just wish it was a bit longer. And though that might sound like a negative, in a weird way it's also a positive. :P

(1 edit) (+1)

I really appreciate the comment mate!


The last achievement category is Total Damage actually, I updated the game to reflect that and noticed that there was a bug and sorted it as well. For your last comment, I do agree so I changed the settings menu just for you!! (I hope you think the new one matches more)

In terms of the first two points, I wanted the game to be "bite-sized" and completable in one session hence getting the ship quickly. I guess I didn't expect people would want longer sessions so it's definitely something I will keep into consideration for future submissions!

I'm glad you enjoyed it and thank you for the very nice comments  :)