The idea of using damage as a currency is a conceptually interesting one. I wonder how that works in practice. :D
For the game itself, I like the aesthetic. The mix of voxel-like 3D and 2D pixel art against a backdrop of space is very visually pleasing. The music and sound effects are also well-picked, and I often found myself clicking in step with the music to combine it with the SFX. The inclusion of achievements is always appreciated.
Just some things to point out:
- You can get the best ship very fast, so it doesn't feel like you have to work for it.
- The cost of DPS never increases, so at a certain point you cannot physically lose any currency.
- The last achievement category is called Damage. This is meant to say DPS, right?
- This one is very nitpicky, but the settings menu does not follow the UI theme of the rest of the game. :P
Overall, though, a solid entry. I just wish it was a bit longer. And though that might sound like a negative, in a weird way it's also a positive. :P